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<channel>
	<title>ninja-gaiden &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://wordpress.com/tag/ninja-gaiden/</link>
	<description>Feed of posts on WordPress.com tagged "ninja-gaiden"</description>
	<pubDate>Sun, 07 Sep 2008 07:42:09 +0000</pubDate>

	<generator>http://wordpress.com/tags/</generator>
	<language>en</language>

<item>
<title><![CDATA[Canción del día: Metallica Fever]]></title>
<link>http://ardentmaiden.wordpress.com/?p=385</link>
<pubDate>Fri, 05 Sep 2008 12:54:00 +0000</pubDate>
<dc:creator>ardentmaiden</dc:creator>
<guid>http://ardentmaiden.wordpress.com/?p=385</guid>
<description><![CDATA[Uh ya que pronto sere libre ya pimpeare mi Ipod con lo último de Metallica mientras tanto aquí os ]]></description>
<content:encoded><![CDATA[<p>Uh ya que pronto sere libre ya pimpeare mi Ipod con lo último de Metallica mientras tanto aquí os dejo una variedad de videos de la misma enjoy!</p>
<p><code><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/1iskyNSbS7k'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/1iskyNSbS7k&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></code></p>
<p>Metallica/ Sad But True</p>
<p>(Miren a Jason X_X)</p>
<p><code><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/ysHBgdfYcGc'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/ysHBgdfYcGc&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></code></p>
<p>Metallica/ Whiskey in the jar</p>
<p>Canciones Irlandesas do Rock</p>
<p><code><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/Mlahvvymkxc'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/Mlahvvymkxc&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></code></p>
<p>Metallica / The Day that never comes</p>
<p>Pueden alegrase Ninja Gaiden aparece en el video ^^</p>
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<item>
<title><![CDATA[Sejarah Game Ninja Gaiden]]></title>
<link>http://sharpedo.wordpress.com/?p=25</link>
<pubDate>Thu, 04 Sep 2008 23:30:43 +0000</pubDate>
<dc:creator>spike71</dc:creator>
<guid>http://sharpedo.wordpress.com/?p=25</guid>
<description><![CDATA[Pernah mendengar kata Hayabusa? Tanpa ada sangkut pautnya dengan sebuah motor keluaran Suzuki, Hayab]]></description>
<content:encoded><![CDATA[<p>Pernah mendengar kata Hayabusa? Tanpa ada sangkut pautnya dengan sebuah motor keluaran Suzuki, Hayabusa merupakan nama sebuah klan ninja yang terdapat pada game Ninja Gaiden. Tentunya gamer juga sudah banyak mengetahui bahwa Ryu Hayabusa merupakan karakter utama dari game tersebut. Selain membintangi game <em>Ninja Gaiden</em>, Ryu juga sempat hadir di game <em>Dead Or Alive</em>. Kini kita tidak akan hanya berbicara tentang Ryu Hayabusa. Lebih dari Ryu, inilah sejarah Ninja Gaiden…</p>
<p style="text-align:center;"><img class="aligncenter" title="Ninja Gaiden" src="http://www.videogamesindonesia.com/news/aug/01-ninja_gaiden.jpg" alt="" width="400" height="280" /><br />
<em>Ninja Gaiden</em></p>
<p><!--more Read More --><em>Ninja Gaiden</em> merupakan judul dari sebuah game <em>platformer</em> keluaran Tecmo yang pertama kali dirilis dalam bentuk game arcade pada tahun 1988 di Amerika dan Eropa. Pada saat itu, game tersebut menampilkan gameplay <em>beat ‘em up</em> ala Double Dragon dengan karakter utama seorang ninja bernama Ryu. Tidak lama setelah rilis game tersebut, di tahun yang sama, game Ninja Gaiden versi Nintendo pun segera menyusul. Game ini mengisahkan perjalanan seorang ninja bernama Ryu Hayabusa dalam upaya balas dendam atas kematian ayahnya. Dalam game ini, Ryu dibekali dengan sebuah katana yang disebut sebagai Dragon Sword.</p>
<p style="text-align:center;"><img class="aligncenter" title="Tampilan sinematik Ninja Gaiden versi jadoel" src="http://www.videogamesindonesia.com/news/aug/01-Ninja_Gaiden_NES_ScreenShot4.jpg" alt="" width="256" height="224" /><br />
<em>Tampilan sinematik Ninja Gaiden versi 'jadoel'</em></p>
<p>Sekitar 2 tahun setelah rilis game pertamanya, <em>Ninja Gaiden II: The Dark Sword of Chaos</em> melanjutkan kisah yang terjadi satu tahun setelah game sebelumnya dimana Ryu harus menghadapi maksud jahat dari Ashtar “The Emperor of Darkness” yang ingin membuka gerbang Realm of Chaos. Tidak hanya menampilkan cerita yang baru, NG II juga menyajikan beberapa fitur baru seperti kemampuan Ryu untuk memanjat dan melakukan jurus “Shadow Clones”. Selain itu, NG II juga dikenal sebagai game pertama NG yang banyak menampilkan darah dan kekerasan.</p>
<p style="text-align:center;"><img class="aligncenter" title="Cartridge NES Ninja Gaiden II... Ada yang masih punya?" src="http://www.videogamesindonesia.com/news/aug/01-ninja_gaiden_2.jpg" alt="" width="355" height="400" /><br />
<em>Cartridge NES Ninja Gaiden II... Ada yang masih punya?</em></p>
<p>Setelah The Dark Sword of Chaos, petualangan Ryu kembali berlanjut di <em>Ninja Gaiden III: The Ancient Ship of Doom pada tahun 1991</em>. Masih dirilis untuk Nintendo, kali ini Ryu Hayabusa harus kembali berpetualang untuk membersihkan namanya dari tuduhan membunuh Irene Lew, yang tak lain adalah kekasihnya sendiri. Mengenai mekanisme dari gameplay NG III, tidak banyak berbeda dengan kedua game sebelumnya. Beberapa perubahan dapat gamer temukan pada jurus-jurus Ryu. Selain itu, versi Amerika dari game ini juga tampil dengan tingkat kesulitan yang lebih berat daripada versi Jepang-nya.</p>
<p>Selain dirilis satu per satu, ketiga game Ninja Gaiden tersebut juga dikemas sebagai sebuah game kompilasi trilogi Ninja Gaiden berjudul <em>Ninja Gaiden Trilogy</em> yang dirilis untuk konsol SNES pada tahun 1995. Meskipun kualitas grafis dan tampilan sinematis pada ketiga game ini mengalami pengerjaan ulang, NG III versi trilogi ini telah tercatat menampilkan kualitas grafis yang lebih buruk daripada versi NES-nya. Selain untuk konsol, pada tahun 1991, Tecmo juga telah merilis <em>Ninja Gaiden Shadow</em> untuk <em>handheld</em> Game Boy.</p>
<p style="text-align:center;"><img class="aligncenter" title="Kemasan SNES Ninja Gaiden Trilogy" src="http://www.videogamesindonesia.com/news/aug/01-ninja_gaiden_trilogy.jpg" alt="" width="500" height="338" /><br />
<em>Kemasan SNES Ninja Gaiden Trilogy</em></p>
<p>Di bawah lisensi dari Tecmo, Sega mengembangkan tiga game dengan judul Ninja Gaiden. Kedua game untuk Master System dan Game Gear telah dirilis, meskipun kurang mendapat sambutan baik. Mengenai game ketiga garapan Sega yang rencananya awalnya akan dirilis untuk Mega Drive, kenyataannya batal untuk dirilis karena pengembangannya yang buruk. Di samping rilis untuk konsol-konsol seperti yang telah disebutkan, NG I, NG II, dan NG III juga sempat diadaptasikan untuk Amstrad CPC, Commodore 64, Commodore Amiga, ZX Spectrum, Atari Lynx, dan PC (format MS-DOS).</p>
<p style="text-align:center;"><img class="aligncenter" title="Ryu Hayabusa is back on Xbox!!" src="http://www.videogamesindonesia.com/news/aug/01-ninja_gaiden_cover.jpg" alt="" width="500" height="337" /><br />
<em>Ryu Hayabusa is back on Xbox!!</em></p>
<p>Setelah rilis Ninja Gaiden Trilogy pada tahun 1995, Ryu Hayabusa sempat vakum untuk beberapa waktu. Tahun 2004 merupakan tahun kebangkitan bagi Ryu setelah sekitar 9 tahun menghilang. Dikembangkan selama 5 tahun oleh Tomonobu Itagaki dan Team Ninja, <em>Ninja Gaiden</em> untuk konsol Xbox berhasil mencapai kesuksesan lewat tingkat penjualan yang tinggi dan sambutan yang baik dari para gamer. Misi Ryu kali ini adalah untuk merebut kembali Dark Dragon Blade yang telah dicuri oleh Doku dan membalaskan dendam atas pembantaian yang menimpa klannya. Masih untuk Xbox, di tahun 2005, sebuah <em>expansion</em> berjudul <em>Ninja Gaiden Black</em> telah dirilis dengan menyajikan sejumlah konten baru, mode dan fitur yang baru telah ditambahkan pada game tersebut. <em>Expansion</em> yang sama juga telah dirilis untuk PlayStation 3 pada tahun 2007 dengan judul <em>Ninja Gaiden Sigma</em>. Untuk versi PS3 ini, gamer dapat menemukan Rachel sebagai karakter playable dan tampilan grafis HD.</p>
<p style="text-align:center;"><img class="aligncenter" title="Kamen Rider... Eh, Ninja Gaiden Black..." src="http://www.videogamesindonesia.com/news/aug/01-ninja_gaiden_black2.jpg" alt="" width="500" height="281" /><br />
<em>Kamen Rider... Eh, Ninja Gaiden Black...</em></p>
<p>Pada bulan Maret tahun 2008, sang Dragon Ninja kembali membuat sebuah gebrakan dengan kehadirannya di <em>handheld</em> Nintendo DS. Berselang enam bulan dari Ninja Gaiden yang sebelumnya, Ryu harus menyelamatkan Momiji, <em>kunoichi</em> Hayabusa yang telah diculik oleh klan ninja Black Spider. Tidak hanya menampilkan kontrol dengan menggunakan stylus, game <em>Ninja Gaiden Dragon Sword</em> menyajikan grafis 3D dan tampilan karakter <em>third-person</em>. Yang menarik, game ini dimainkan dengan memegang Nintendo DS secara vertikal. Selain itu, untuk bisa melakukan magic ninpo, gamer diharuskan untuk menirukan bentuk tulisan kanji yang ada di game tersebut. Suatu ide yang inovatif dari Tomonobu Itagaki dengan menghadirkan game tersebut untuk NDS.</p>
<p style="text-align:center;"><img class="aligncenter" title="Tampilan Ryu Hayabusa versi NDS" src="http://www.videogamesindonesia.com/news/aug/01-ninja_gaiden_ds.jpg" alt="" width="500" height="262" /><br />
<em>Tampilan Ryu Hayabusa versi NDS</em></p>
<p>Pertengahan tahun 2008 telah menjadi suatu waktu yang berkesan bagi para penggemar Ninja Gaiden. Kelanjutan dari Ninja Gaiden yang sebelumnya dirilis untuk Xbox pada tahun 2004 telah berlanjut eksklusif untuk Xbox 360 dengan judul <em>Ninja Gaiden II</em>. Tidak hanya itu, sang <em>mastermind</em> di balik kesuksesan Ninja Gaiden, Tomonobu Itagaki pun diberitakan telah mengundurkan diri dari Tecmo dan Team Ninja yang dikarenakan oleh suatu masalah. Berita mengejutkan ini bisa dibilang sebagai pernyataan tidak langsung dari Itagaki bahwa Ninja Gaiden II merupakan sekuel terakhir dari game Ninja Gaiden. Di game ini, Ryu Hayabusa sekali lagi harus menghadapi ambisi jahat klan ninja Black Spider yang berniat membangkitkan ArchFiends untuk menghancurkan peradaban manusia. Masih dengan gameplay yang serupa dengan prekuelnya, Ninja Gaiden II menampilkan sejumlah senjata baru yang pastinya membantu Ryu dalam membantai lawan-lawannya. Perlu diingat kalau game ini terbilang sangat sadis, tentunya.</p>
<p style="text-align:center;"><img class="aligncenter" title="Ninja Gaiden II... Please dont try this scene at home... Or anywhere else..." src="http://www.videogamesindonesia.com/news/aug/01-ninja_gaiden_2_arm.jpg" alt="" width="500" height="281" /><br />
<em>Ninja Gaiden II... Please don't try this scene at home... Or anywhere else...</em></p>
<p style="text-align:center;"><img class="aligncenter" title="Launching Ninja Gaiden II di Korea semakin penuh kesan dengan para kunoichi" src="http://www.videogamesindonesia.com/news/aug/01-ninja_gaiden_photoshoot.jpg" alt="" width="500" height="334" /><br />
<em>Launching Ninja Gaiden II di Korea semakin penuh kesan dengan para 'kunoichi'</em></p>
<p style="text-align:center;"><img class="aligncenter" title="Tomonobu Itagaki, Ex-Head Ninja dari Team Ninja" src="http://www.videogamesindonesia.com/news/aug/01-ita.jpg" alt="" width="300" height="399" /><br />
<em>Tomonobu Itagaki, "Ex-Head Ninja" dari Team Ninja</em></p>
<p>Tampaknya sangat disayangkan apabila kesuksesan game ini harus disudahi begitu saja. Well... Apakah Itagaki sendiri akan memulai sesuatu yang baru dan lebih segar daripada Ninja Gaiden? Ataukah Itagaki akan mengembangkan "Ninja Gaiden" baru di luar naungan bendera Tecmo dan Team Ninja? Kita tunggu saja...</p>
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<item>
<title><![CDATA[Tecmo rechazó oferta de Square Enix y ahora busca aliarse con Koei]]></title>
<link>http://pixelorama.wordpress.com/?p=2762</link>
<pubDate>Thu, 04 Sep 2008 17:30:07 +0000</pubDate>
<dc:creator>Elias</dc:creator>
<guid>http://pixelorama.wordpress.com/?p=2762</guid>
<description><![CDATA[
A finales del mes pasado les dimos la noticia de que Square Enix le había hecho una oferta para to]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://pixeloramaalternativo.wordpress.com"><img class="size-full wp-image-2763 aligncenter" title="tecmo_koei" src="http://pixelorama.wordpress.com/files/2008/09/tecmo_koei.jpg" alt="" width="270" height="84" /></a></p>
<p>A finales del mes pasado les dimos la noticia de que Square Enix le había hecho una oferta para tomar su control "amistosamente", lo que incluía <strong>adquirir el 30% de la compañía</strong> de los Ninja Gaiden, entre otros.</p>
<p>La junta directiva de Tecmo tenía hasta hoy para dar a conocer su resolución, y finalmente rechazó la "amigable" oferta de Square Enix, quien prometió que no insistiría.</p>
<p>Luego de ver lo débil que se encuentra (y talvez adelantándose a los próximos acontecimientos, como el hecho de que Electronic Arts busca ir "de compras" a Asia), <strong>Tecmo decidió buscar una fusión con Koei</strong>, compañía famosa por sus juegos de estrategia por turnos y Dinasty Warriors.</p>
<p><!--more-->Esta fusión serviría para afrontar al mercado actual, cada vez más competitivo y concentrado en algunas corporaciones gigantes, por lo que las propuestas de Tecmo y Koei podrían quedar bien juntas (una más enfocada al mercado occidental y la otra al asiático).</p>
<p>Se especificó que se crearía una administración común, pero <strong>respetando la individualidad de ambas</strong>.</p>
<p>A ver qué sale de todo esto. Lo cierto es que Tecmo necesita encontrar rápido a un socio para afrontar lo que viene, porque sino va a terminar siendo comprada por una compañía grande.</p>
<p>Fuente: <a href="http://kotaku.com/5045256/tecmo-and-koei-in-talks-to-merge">Kotaku</a></p>
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<title><![CDATA[A transição do 2D para o 3D: séries que deram certo]]></title>
<link>http://battlenerds.wordpress.com/?p=1244</link>
<pubDate>Thu, 04 Sep 2008 14:33:06 +0000</pubDate>
<dc:creator>shazan</dc:creator>
<guid>http://battlenerds.wordpress.com/?p=1244</guid>
<description><![CDATA[Discuta essa postagem no Fórum Omega Geek, clicando aqui

Na semana passada você leu sobre algumas]]></description>
<content:encoded><![CDATA[<p style="text-align:center;">Discuta essa postagem no <a href="http://forum.omegageek.com.br/showthread.php?p=25561">Fórum Omega Geek, clicando aqui</a></p>
<p style="text-align:justify;"><img class="aligncenter" src="http://battlenerds.files.wordpress.com/2008/08/banner_games.png" alt="" /><br />
Na <a title="2D para 3D que não deram certo" href="http://battlenerds.wordpress.com/2008/08/28/a-transicao-do-2d-para-o-3d-series-que-nao-deram-certo/" target="_blank">semana passada você leu</a> sobre algumas famosas transições do 2D para o 3D que não deram certo. Essa semana falamos justamente do oposto, das famosas transições que deram mais que certo. Não deixe de conferir na próxima semana a conclusão disso tudo, onde apresentarei uma análise de tendências e algumas das maiores razões para essas falhas e acertos envolvendo importantes transições do 2D para o 3D. Vamos aos jogos!</p>
<h2 style="text-align:center;"><strong>Mario</strong></h2>
<p style="text-align:center;"><img class="aligncenter" src="http://battlenerds.wordpress.com/files/2008/09/transicao_games_2d_para_3d_mario.png" alt="" /></p>
<p style="text-align:justify;">Mario, que ficou mundialmente conhecido ainda em sua estrégia no antigo NES, possui uma série de jogos que marcam pela diversão e originalidade essencialmente apoiadas em um conceito simples: vença o vilão e salve a princesa. De todas as transformações e inovações que surgiram ao longo dos episódios da série é evidente que a maior delas tenha sido a transição de um jogo 2D side-scrolling (de movimentação lateral) para um mundo explorável em 3D, quando Mario deu as caras no Nintendo 64, com Mario 64. O jogo marcou não somente pelo sucesso na transição, que deu novo fôlego ao encanador italiano, como pela ótima qualidade, ainda que o jogo tenha sido um dos desbravadores da então nova realidade de jogos poligonais. O jogo foi um sucesso e recebeu ainda uma adaptação mais recente para o Nintendo DS, Mario 64 DS,<span> </span>um presente para os fãs. A partir de Mario 64 os jogos do bigodudo que mais chamaram a atenção também foram desenvolvidos em 3D. São eles Super Mario Sunshine para Gamecube e Super Mario Galaxy, o mais recente sucesso para o Wii.</p>
<p style="text-align:justify;">
<p><!--more--></p>
<h2 style="text-align:center;"><strong>Metroid</strong></h2>
<p style="text-align:center;"><img class="aligncenter" src="http://battlenerds.wordpress.com/files/2008/09/transicao_games_2d_para_3d_metroid.png" alt="" /></p>
<p style="text-align:justify;">A caçadora de recompensas Samus Aran, uma linda loiraça dentro de uma armadura alienígena "super-fodona", chamou a atenção no antigo NES com Metroid e tornou-se uma lenda no Super Nes com o imortal Super Metroid. Ambos são adventures 2D em side-scrolling (movimentação lateral). Quando a Nintendo anunciou que o próximo jogo da série seria um jogo de tiro em primeira pessoa, a legião de fãs “simplesmente” entrou em coma. Boatos negativos e descrença da produção de um First Person Shooting (jogo de tiro em primeira pessoa) para video games e, especialmente, um que carregasse a responsabilidade de ser uma continuação da série Metroid se espalharam pelo universo gamer.</p>
<p style="text-align:justify;">Ainda que títulos como 007 Goldeneye e Perfect Dark tenham mostrado que o Nintendo 64 tinha potencial para jogos de tiro em primeira pessoa de qualidade, os planos da Nintendo fizeram que a continuação tão esperada da série esperasse mais uma geração e fosse lançada apenas no Gamecube. Se a espera valeu a pena? Como valeu. Com um visual de deixar qualquer um boquiaberto e uma jogabilidade inteligente que utilizava o botão “R” (superior direito do controle) para “trancar” a mira no alvo e facilitar a jogabilidade<span> </span>(semelhante à série Zelda no Nintendo 64), Metroid mais que provou que a opção de migrar do 2D para o 3D e do side-crolling para tiro em primeira pessoa foi um sucesso. Os descrentes se calaram e os fãs festejaram. A série ainda recebeu duas continuações, uma no Gamecube e outra no Wii, sendo a segunda muito privilegiada pela melhoria na jogabilidade proporcionada pelo Wii Mote, confirmando o sucesso da série no mundo 3D.</p>
<h2 style="text-align:center;"><strong>The Legend of Zelda</strong></h2>
<p style="text-align:center;"><img class="aligncenter" src="http://battlenerds.wordpress.com/files/2008/09/transicao_games_2d_para_3d_zelda.png" alt="" /></p>
<p style="text-align:justify;">A série Legend of Zelda nasceu ainda no NES, da mente brilhante de Shigeru Miyamoto, que não por acaso foi o homem que também idealizou a série Mario. Por razões técnicas óbvias, o relativamente amplo mundo de exploração da franquia começou em 2D no NES, sendo que no Super Nintendo o "acerto" na escolha se intensificou como uma ótima opção após o lançamento do lendário The Legend of Zelda: A Link to the Past. Apesar disso, quando a Nintendo anunciou a mudança para o 3D no Nintendo 64 os fãs não se assustaram. A essência não-linear do jogo e o sucesso de Mario 64 indicavam que era mesmo hora de uma mudança desse porte para a franquia. Resultado? Um dos jogos mais importantes da história: The Legend of Zelda: Ocarina of Time, ainda tido por alguns como o melhor da série e possivalmente nas listas de jogos favoritos de muita gente. Migração mais do que bem sucedida.</p>
<h2 style="text-align:center;"><strong>Ninja Gaiden</strong></h2>
<p style="text-align:center;"><img class="aligncenter" src="http://battlenerds.wordpress.com/files/2008/09/transicao_games_2d_para_3d_ninja_gaiden.png" alt="" /></p>
<p style="text-align:justify;">A série Ninja Gaiden tinha tudo para sofrer do mesmo mal que Castlevania. Vinha de uma boa linhagem de adventure side-scrolling, porém sem tantos elementos de RPG como Castlevania. Ninja Gaiden é mais... "pancadaria". Então, idealizado e efetivamente lançado como um exclusivo do controverso Xbox da Microsoft a série mais que surpreendeu quando reapareceu anos depois de seu último lançamento em 2D, já totalmente reformulada em 3D, com visual impressionante e muito mais difícil e sanguinolenta do que antes. Cheia de identidade e com muito pouco a ver com a série Ninja Gaiden até então, a nova série acumulou uma nova legião de fãs desse jogo vicioso e repleto de carnificina, tornando seu protagonista, Ryu Hayabusa, uma referência entre Ninjas. Por ter sido muito bem executada a série deu muito certo no mundo 3D, com uma jogabilidade, visual e física de cair o queixo.</p>
<h2 style="text-align:center;"><strong>Grand Theft Auto (GTA)<br />
</strong></h2>
<p style="text-align:center;"><img class="aligncenter" src="http://battlenerds.wordpress.com/files/2008/09/transicao_games_2d_para_3d_gta.png" alt="" /></p>
<p style="text-align:justify;">Essa história você já deve conhecer bem. GTA é uma das séries que mais conquistou o coração "corrupto" dos brasileiros, especialmente a partir da sua terceira versão, a primeira em 3D com um mundo explorável quase inacreditável. Essa controversa franquia da Rockstar sofreu um bocado para lançar suas continuações e foi proibida em alguns países (inclusive no Brasil). Só que a Rockstar é "serious business" e não somente não desanimou com as imposições contra a franquia como, na transição de GTA 2 para GTA 3 transformou o jogo em "basicamente", um marco na história dos jogos eletrônicos. Até então não havia sido criado nenhum jogo com um mundo "vivo" e explorável tão amplo para um console caseiro. Daí pra frente você já conhece. Com o recente lançamento de GTA IV a Rockstar quebrou todos os recordes de vendas existentes e mais uma vez os holofotes se voltaram para GTA. É, a natureza humana adora a realidade "caótica" trazida aos jogos por GTA e adora isso sendo bem executado em uma franquia de tanta qualidade.</p>
<h2 style="text-align:center;"><strong>Prince of Persia</strong></h2>
<p style="text-align:center;"><img class="aligncenter" src="http://battlenerds.wordpress.com/files/2008/09/transicao_games_2d_para_3d_ninja_prince_of_persia.png" alt="" /></p>
<p style="text-align:justify;">Muitos aí devem ter jogado o mais do que antigo "Prince of Persia". Você pegava os disquetes de um colega, amigo ou até "amigo de um amigo" e usufruia dessa "maravilha" que rodava a partir do DOS. Diversão garantida nos velhos tempos. A série ficou esquecida por muitos anos até surgir a proposta de uma reformulaçao em 3D. Se deu certo? Como deu. Com uma nova identidade a série foi aclamada por público e crítica e trouxe aos olhos do mundo um novo e incrível acrobata. Escalar enormes contruções com o risco de se espatifar no chão a 80 metros de altura nunca foi tão divertido como na série Prince of Persia em 3D. A série deu tão certo que recebeu (e ainda receberá mais) diversas continuações.</p>
<h2 style="text-align:center;"><strong>Metal Gear Solid</strong></h2>
<p style="text-align:center;"><img class="aligncenter" src="http://battlenerds.wordpress.com/files/2008/09/transicao_games_2d_para_3d_metal_gear.png" alt="" /></p>
<p style="text-align:justify;">Lendária como poucas séries, Metal Gear apareceu no NES como um jogo interessante, inteligente e que chamou a atenção, mas foi somente ao resurgir no Playstation em 3D, com seu conceito único de infiltração e camuflagem, com narrativa de primeira linha que a série ganhou a notoriedade merecida. Dai pra frente você já conhece: a série angariou milhões de fãs mundo afora e acaba de ganhar uma incrível continuação para o Playstation 3. O passo para o mundo 3D foi crucial.</p>
<h2 style="text-align:center;"><strong>Warcraft</strong></h2>
<p style="text-align:center;"><img class="aligncenter" src="http://battlenerds.wordpress.com/files/2008/09/transicao_games_2d_para_3d_warcraft.png" alt="" /></p>
<p style="text-align:justify;">Blizzard Entertainment: esse é o nome d'A Empresa. Referência mundial, a Blizzard basicamente se apoia no desenvolvimento de 3 franquias: Warcraft, Starcraft e Diablo. Com exceção de Starcraft, que inclusive fará finalmente sua migração para o mundo 3D em breve (com Starcraft 2), as outras franquias evoluiram muito desde seu primeiro lançamento. Uma em especial foi a primeira a receber uma mudança drástica e marcante no visual: Warcraft. A série já era uma referência nos jogos de estratégia em tempo real com Warcraft II, quando a Blizzard anunciou que a continuação, Warcraft III, seria inteiramente em 3D. Dizer que deu certo é pouco! Apesar dos inúmeros adiamentos de lançamento, característicos da Blizzard, a série ressurgiu com novo fôlego e se tornou uma referência no mundo dos jogos de estratégia em tempo real, sendo jogado até hoje. Se não bastasse, a Blizzard ainda desenvolveu, usando o universo de Warcraft, o maior MMORPG da história: World of Warcraft. Fica difícil não acreditar na máxima de que "se é da Blizzard, é bom".</p>
<h2 style="text-align:center;"><strong>Jogos de Esporte e Corrida</strong></h2>
<p style="text-align:center;"><img class="aligncenter" src="http://battlenerds.wordpress.com/files/2008/09/transicao_games_2d_para_3d_esportes.png" alt="" /></p>
<p style="text-align:justify;">Com o passar dos anos e com a mudança de várias franquias e gêneros de jogos do mundo 2D para o 3D, foi natural a migração de vários títulos de esporte e corrida para essa nova tecnologia. É inconstestável, também, que os ganhos para os jogadores foram enormes, pois o nível de realismo destas chegaram a um patamar nunca antes visto. O fato de grande parte desses jogos ser baseado em uma premissas que existem no mundo real (esporte, corrida etc) tornou muito mais fácil a aceitação dos jogos no mundo 3D. Afinal, nosso mundo real <strong>é</strong> em 3D. Vale como exemplo a série Gran Turismo, de corrida, que reinventou e se tornou referência como franquia de corrida de qualidade, tendo seu primeiro lançamento (e sucesso imediato) no antigo Playstation. Só de lembrar de como era a "cara" do antigo sucesso Top Gear dá pra entender como essa migração foi boa. Jogos de esporte e corrida em 2D sobrevivem apenas nos consoles portáteis, incluindo celulares.</p>
<p style="text-align:center;">Discuta essa postagem no <a href="http://forum.omegageek.com.br/showthread.php?p=25561">Fórum Omega Geek, clicando aqui</a></p>
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<title><![CDATA[Ninja Blade Debut Trailer]]></title>
<link>http://cineq.wordpress.com/?p=254</link>
<pubDate>Mon, 01 Sep 2008 22:15:31 +0000</pubDate>
<dc:creator>cineq</dc:creator>
<guid>http://cineq.wordpress.com/?p=254</guid>
<description><![CDATA[
Filmik otworzy się po kliknięciu w obrazek z Ninją.
Duchowy następca serii Ninja Gaiden ?
]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://www.gametrailers.com/player/usermovies/260173.html" target="_blank"><img class="alignnone size-full wp-image-253" src="http://cineq.wordpress.com/files/2008/09/ninja-blade.jpg" alt="" width="500" height="281" /></a></p>
<p style="text-align:center;"><strong><em>Filmik otworzy się po kliknięciu w obrazek z Ninją.</em></strong></p>
<p style="text-align:center;">Duchowy następca serii Ninja Gaiden ?</p>
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<title><![CDATA[Ninja Blade Debut Teaser Trailer]]></title>
<link>http://thisweekingaming.wordpress.com/?p=528</link>
<pubDate>Mon, 01 Sep 2008 15:44:01 +0000</pubDate>
<dc:creator>Jordan Snyder</dc:creator>
<guid>http://thisweekingaming.wordpress.com/?p=528</guid>
<description><![CDATA[
At Xbox Japan&#8217;s Fall Press Conference today, they unveiled their new &#8220;cinematic action]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://thisweekingaming.files.wordpress.com/2008/09/ninja-blade.png"><img class="alignnone size-full wp-image-529" src="http://thisweekingaming.wordpress.com/files/2008/09/ninja-blade.png" alt="" width="402" height="99" /></a></p>
<p>At Xbox Japan's Fall Press Conference today, they unveiled their new "cinematic action" game, <em>Ninja Blade</em>. With Itagaki-san leaving Tecmo, Microsoft realized they were short one ninja game. Developer From Software, creators of the <em>Armored Core </em>series, should make an easy transition from third-person shooter, to third-person slicer. The debut teaser trailer shows a ninja descending from an aircraft into Tokyo. Meanwhile, the Ryu Hayabusa wannabe is filleting winged demon monsters. With such little shown of the game, I'm wondering how it will differ from the <em>Ninja Gaiden </em>games.</p>
<p style="text-align:center;"><span style="display:block;width:425px;margin:0 auto;">[vodpod id=ExternalVideo.677708&#38;w=425&#38;h=350&#38;fv=] </span></p>
<div style="font-size:10px;">more about "<a href="http://vodpod.com/watch/980321-gametrailers-com-ninja-blade-japanese-debut-teaser-trailer">Gametrailers.com - Ninja Blade - Japa...</a>", posted with <a href="http://vodpod.com/wordpress">vodpod</a></div>
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<title><![CDATA[Microsoft anuncia exclusivo Ninja Blade (imagens e trailer)]]></title>
<link>http://hardcoregaming.wordpress.com/?p=2402</link>
<pubDate>Mon, 01 Sep 2008 10:10:42 +0000</pubDate>
<dc:creator>hardcoregaming</dc:creator>
<guid>http://hardcoregaming.wordpress.com/?p=2402</guid>
<description><![CDATA[Mencionado pela Surfer Girl (saudades da garota&#8230;) á quase 1 ano atrás, Ninja Blade foi final]]></description>
<content:encoded><![CDATA[<p>Mencionado pela Surfer Girl (saudades da garota...) á quase 1 ano atrás, Ninja Blade foi finalmente anunciado pela Microsoft!</p>
<p>O jogo está sendo criado pela From Software, o mesmo time responsável pelo fantástico Otogi, um dos melhores e mais injustiçados jogos da geração passada. Sem mais delongas, confira as imagens e o teaser trailer do game que não possui data de lançamento.</p>
<p><span style="color:#ff9900;"><span style="color:#ffff00;">Para ver as imagens em tamanho GRANDE clique na imagem aqui e na nova tela, clique novamente na imagem com o botão direito e vá em Exibir Imagem (isso pode variar dependendo do seu navegador, como o Internet Explorer, Mozilla Firefox, Opera ou outros). </span></span></p>
[gallery]
<p style="text-align:center;"><a href="http://rapidshare.com/files/141757976/ninjablade_trailer.wmv.html"><span style="text-decoration:underline;"><strong>- TRAILER</strong> -</span></a></p>
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<title><![CDATA[Microsoft Japan: Annunciato Ninja Blade]]></title>
<link>http://gamingsoon.wordpress.com/?p=418</link>
<pubDate>Mon, 01 Sep 2008 09:53:02 +0000</pubDate>
<dc:creator>gamingsoon</dc:creator>
<guid>http://gamingsoon.wordpress.com/?p=418</guid>
<description><![CDATA[Un nuovo gioco di From Software per XBOX 360 è stato inaspettatamente annunciato oggi in Giappone: ]]></description>
<content:encoded><![CDATA[<h3>Un nuovo gioco di From Software per XBOX 360 è stato inaspettatamente annunciato oggi in Giappone: il suo nome è Ninja Blade.<!--more--></h3>
<p style="text-align:justify;">Ed è una esclusiva per la console di Redmond. L'annuncio, come detto, ha spiazzanto un po' tutti, essendo arrivato a pochi giorni dalla GameConference di Lipsia, a poche settimane dall'E3 e con il Tokyo Game Show all'orizzonte...Evidentemente la via dei mini-eventi ad hoc per annunciare i nuovi giochi sono il nuovo trend dell'industria videoludica.</p>
<p style="text-align:justify;">Del gioco non si conoscono ancora molti dettagli, se il fatto che dovrebbe sfruttare a pieno l'hardware del 360 per garantire un gameplay appagante e innovativo.</p>
<p style="text-align:justify;">Speriamo che non si tratti di un mero clone di Ninja Gaiden II. L'uscita è prevista per il 2009.</p>
<p style="text-align:justify;">Ecco le primissime immagini</p>
<p><img class="alignnone" src="http://images.gamersyde.com/gallery/public/9342/1733_0001.jpg" alt="" width="640" height="360" /><img class="aligncenter" src="http://images.gamersyde.com/gallery/public/9342/1733_0002.jpg" alt="" width="640" height="360" /><img class="aligncenter" src="http://images.gamersyde.com/gallery/public/9342/1733_0003.jpg" alt="" width="640" height="360" /><img class="aligncenter" src="http://images.gamersyde.com/gallery/public/9342/1733_0004.jpg" alt="" width="640" height="360" /><img class="aligncenter" src="http://images.gamersyde.com/gallery/public/9342/1733_0005.jpg" alt="" width="640" height="360" /><img class="aligncenter" src="http://images.gamersyde.com/gallery/public/9342/1733_0003.jpg" alt="" width="640" height="360" /></p>
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<title><![CDATA[Microsoft's Halo team bolstered by Gearbox's Corrinne Yu;  Square Enix makes $200M Tecmo bid ]]></title>
<link>http://lastshepard.wordpress.com/?p=477</link>
<pubDate>Fri, 29 Aug 2008 20:50:34 +0000</pubDate>
<dc:creator>aliengroups</dc:creator>
<guid>http://lastshepard.wordpress.com/?p=477</guid>
<description><![CDATA[
The juicy &#8220;Gearbox is developing Halo 4 OMG&#8221; rumor continues to be at the top of fanboy]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter size-full wp-image-478" src="http://lastshepard.wordpress.com/files/2008/08/halo3-003_490x276shkl.jpg" alt="" width="490" height="276" /></p>
<p>The juicy "Gearbox is developing <em>Halo 4</em> OMG" rumor continues to be at the top of fanboy debate lists, with Microsoft confirming to Kotaku that Corrinne Yu, director of technology at Gearbox and pictured in full Spartan armor, has been hired as principle engine architect (fancy!) for the Xbox manufacturer's internal <em>Halo</em> team. The official statement: "As the <em>Halo</em> franchise continues to flourish, Microsoft Game Studios is growing its internal team to develop future <em>Halo</em> projects." And what could "future Halo projects" entail? Microsoft isn't blabbing, but suspicious men in trenchcoats posit that Yu will be working on the nebulous Peter Jackson project and putting her <em>Unreal Engine 3</em> expertise to good use.</p>
<p style="text-align:center;"><img class="size-full wp-image-479 aligncenter" src="http://lastshepard.wordpress.com/files/2008/08/square-enix-adopts-vicon-motion-capture-technology-2.jpg" alt="" width="250" height="250" /></p>
<p style="text-align:center;"><img class="aligncenter size-full wp-image-481" src="http://lastshepard.wordpress.com/files/2008/08/180px-tecmo_logo.jpg" alt="" width="180" height="36" /></p>
<p style="text-align:left;"><span class="first_letter">L</span>ess than 24 hours after it made headlines for selling over <span class="gslink">1 million copies of Ninja Gaiden II</span>, Tecmo is making news again. This morning, role-playing game giant Square Enix (Final Fantasy XIII) announced it was making an unsolicited but nonhostile bid for the Dead or Alive 4 publisher. In a statement, Square Enix president Yoichi Wada presented the offer as an attempt to rescue Tecmo. In the span of two months, the publisher has been rocked by <span class="gslink">a declining stock price</span>, <span class="gslink">class-action lawsuits</span>, and the <span class="gslink">departure</span> of and <span class="gslink">legal action</span> by star designer Tomonobu Itagaki. Just last week, Tecmo <span class="gslink">president Yoshimi Yasuda abruptly stepped down</span>, citing personal reasons. "Tecmo is a group of excellent creators with a proven track record in the global market, which is a precious human resource of Japan," explained Wada. "We, however, cannot be optimistic about the future of this significant resource, given the current circumstances surrounding Tecmo. We believe that Tecmo will be able to make a great leap forward by joining Square Enix Group, which will provide the group with further growth opportunities as well." Though Tecmo has not yet publicly commented on Square Enix's offer, it is likely tempting to many shareholders. The ¥920 ($8.46) per share offer is a 30 percent premium on Tecmo's ¥706 ($6.49) closing price on Thursday. The <a href="http://tinyurl.com/6ovp7h" target="_blank">Bloomberg</a> news service values the entire bid at 22.3 billion yen ($205 million). As a result of the offer, Tecmo stock shot up 14 percent to close ¥806 ($7.41) per share today, with Square Enix's stock rising 2.6 percent to ¥3,610 ($33.20). While generous, Square-Enix's self-described "friendly takeover bid" (TOB) is very time-sensitive, expiring on September 4--next Thursday. Wada's statement ended with "If [Square Enix] should, by the deadline, receive no response from Tecmo, or fail to obtain consent by the board of directors of Tecmo to the TOB, the company will withdraw the proposal, and will <span style="text-decoration:underline;">NOT</span> acquire the Tecmo shares through the TOB as planned in the proposal." (Emphasis in the original.)</p>
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<title><![CDATA[Square Enix Buys 30% of Tecmo, Possible Takeover Coming?]]></title>
<link>http://gamzsonev3.wordpress.com/?p=678</link>
<pubDate>Fri, 29 Aug 2008 12:27:06 +0000</pubDate>
<dc:creator>Jonathan Cullen</dc:creator>
<guid>http://gamzsonev3.wordpress.com/?p=678</guid>
<description><![CDATA[
Square Enix announced this morning that they have bought over 30% of shares of currently troubled J]]></description>
<content:encoded><![CDATA[<p><img src="http://www.videogaming247.com/wp-content/uploads/2008/08/square-enix-logo-2.jpg" alt="" /></p>
<p>Square Enix announced this morning that they have bought over 30% of shares of currently troubled Japanese developer, Tecmo.</p>
<p>The developer behind the Ninja Gaiden and Dead or Alive has been through rough times recently with it's most notable developer in the company Tomonobu Itagaki, behind both the NG and DOA series, being fired with Tecmo's president Yoshimi Yasuda resigning last week.</p>
<p><!--more--></p>
<p>It was reported this morning on Kotaku that SE were planning a friendly takeover of Tecmo but in a press release shortly after, it was announced that it was awaiting approval by Tecmo's Board of Directors by September 4th (Thats next Thursday)</p>
<p>In a press confernece afterwards, the president of Square Enix Yoichi Wada said on it:</p>
<blockquote><p>"I can only believe that our proposal will be accepted,"</p></blockquote>
<p>Square also stated that if their offer is rejected, they will back down from it (There's a hint for EA...)</p>
<p><a href="http://kotaku.com/5043307/square-enix-plans-to-take-over-tecmo-%5Bupdated%5D">Square Enix Plans To Take Over Tecmo [Updated] [Kotaku]</a></p>
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<title><![CDATA[Square Enix a punto de comprar a Tecmo!]]></title>
<link>http://pixelorama.wordpress.com/?p=2658</link>
<pubDate>Fri, 29 Aug 2008 03:59:03 +0000</pubDate>
<dc:creator>Elias</dc:creator>
<guid>http://pixelorama.wordpress.com/?p=2658</guid>
<description><![CDATA[
Square Enix decidió salir de compras, y su objetivo será tomar control de Tecmo, una compañía q]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://pixeloramaalternativo.wordpress.com"><img class="size-full wp-image-2659 aligncenter" src="http://pixelorama.wordpress.com/files/2008/08/square-enix-logo-2.jpg" alt="" width="430" height="240" /></a></p>
<p>Square Enix decidió salir de compras, y su objetivo será tomar control de Tecmo, una compañía que ha tenido muchos problemas últimamente y <strong>se ha visto debilitada</strong>.</p>
<p>Será hoy cuando la compañía de los Final Fantasy lleve a cabo las negociaciones para adquirir a la de los Dead or Alive y Ninja Gaiden, que ha sufrido en los últimos tiempos por la disputa entre su presidente (que terminó por renunciar) y Tomonobu Itagaki, que también se fue.</p>
<p>Esta compra le ayudaría a Square Enix en cuanto a la <strong>diversidad de los títulos </strong>que ofrecería, pues todos sabemos que fuera de los RPG, no tienen mucho que digamos, por lo que los títulos de Tecmo ayudarían bastante, aunque no cabe duda que muchos fanáticos de los videojuegos sufrirán un poco por esta adquisición.</p>
<p><!--more-->Habrá que esperar unas horas para saber si finalmente realizaron la compra, parcial o total, pero sin duda alguna es una noticia importante que nos toma por sorpresa.</p>
<p>Fuente: <a href="http://kotaku.com/5043307/square-enix-plans-to-take-over-tecmo">Kotaku</a></p>
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<title><![CDATA[Square Enix wants to buy Tecmo | Square Enix quiere comprar Tecmo]]></title>
<link>http://elmundotech.wordpress.com/?p=250</link>
<pubDate>Fri, 29 Aug 2008 03:37:38 +0000</pubDate>
<dc:creator>elmundotech</dc:creator>
<guid>http://elmundotech.wordpress.com/?p=250</guid>
<description><![CDATA[In English | En español
This year, we have seen two game companies, Activision and Vivendi, becomin]]></description>
<content:encoded><![CDATA[<p><a name="square-enix-wants-tecmo-eng-001">In English</a> &#124; <a href="#">En español</a></p>
<p>This year, we have seen two game companies, Activision and Vivendi, becoming one, Activision Blizzard. We have also seen Electronic Arts interested in buying Take-Two, parent company of Rockstar Games. All of those companies have been and are excellent ones. They’ve given us with some awesome games to play with. If <strong><em>Square Enix</em></strong> gets to buy <em><strong>Tecmo</strong></em>, it would be able to bring more games to the United States. Tecmo has had problems within the company since Tomonobu Itagaki left. Last time Square Enix bought a company was almost three years ago when they purchased <strong><em>Taito</em></strong>.</p>
<p>Now I can see a <strong><em>Ninja Gaiden</em></strong> – <strong><em>Final Fantasy</em></strong> crossover RPG game with <strong><em>Dead or Alive</em></strong> girls kicking butt out of the FF chicks. Square Enix, don’t put <strong><em>Ryu Hayabusa</em></strong> in <strong><em>Kingdom Hearts</em></strong>, okay?</p>
<p>Source: Kotaku [<a href="http://kotaku.com/5043307/square-enix-plans-to-take-over-tecmo">http://kotaku.com/5043307/square-enix-plans-to-take-over-tecmo</a>].</p>
<p><a name="square-enix-wants-tecmo-esp-001">En español</a> &#124; <a href="#square-enix-wants-tecmo-eng-001">In English</a></p>
<p>Este año hemos visto dos compañías de juego, Activision y Vivendi, a ser una, Activision Blizzard. Hemos visto también a Electronic Arts interesado en comprar Take-Two, compañía padre de Rockstar Games. Todas estas compañías han sido y son excelentes. Nos han dado unos juegos impresionantes para con los cuales jugar. Si <strong><em>Square Enix</em></strong> llega a comprar <strong><em>Tecmo</em></strong>, sería capaz de traer más juegos a los Estados Unidos. Tecmo ha tenido problemas dentro de la compañía desde que Tomonobu Itagaki se fue. La última vez que Sqaure Enix compró una compañía fue hace casi tres años cuando compraron <strong><em>Taito</em></strong>.</p>
<p>Ahora veo un juego de rol entrecruzado de <strong><em>Ninja Gaiden</em></strong> y <strong><em>Final Fantasy</em></strong> con las muchachas de <strong><em>Dead or Alive</em></strong> dando una paliza a las chicas de FF. Square Enix, no pongas a <strong><em>Ryu Hayabusa</em></strong> in <strong><em>Kingdom Hearts</em></strong>, ¿okey?</p>
<p>Fuente: Kotaku [<a href="http://kotaku.com/5043307/square-enix-plans-to-take-over-tecmo">http://kotaku.com/5043307/square-enix-plans-to-take-over-tecmo</a>].</p>
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<title><![CDATA[Ninja Gaiden para Nintendo DS]]></title>
<link>http://desnecessario.wordpress.com/?p=629</link>
<pubDate>Thu, 28 Aug 2008 22:19:09 +0000</pubDate>
<dc:creator>Yanko</dc:creator>
<guid>http://desnecessario.wordpress.com/?p=629</guid>
<description><![CDATA[E depois discutem quando eu digo que é videogame pra menina.

]]></description>
<content:encoded><![CDATA[<p>E depois discutem quando eu digo que é videogame pra menina.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/Sxk5MqVOMCo'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/Sxk5MqVOMCo&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
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<title><![CDATA[TWGNews Top 10: Emotional Responses]]></title>
<link>http://twgnews.wordpress.com/?p=2578</link>
<pubDate>Wed, 27 Aug 2008 23:03:38 +0000</pubDate>
<dc:creator>Jay</dc:creator>
<guid>http://twgnews.wordpress.com/?p=2578</guid>
<description><![CDATA[We&#8217;d like to apologize for the delay of this edition of TGWNews Top 10. A staff meeting had ]]></description>
<content:encoded><![CDATA[<p><img class="size-full wp-image-2128 aligncenter" src="http://twgnews.wordpress.com/files/2008/08/top-102.jpg" alt="" width="450" height="84" />We'd like to apologize for the delay of this edition of TGWNews Top 10. A staff meeting had to be cancelled following a certain participant's unpleasantly loud consumption of chips (for anonymity's sake lets call him Allan T), prompting a long overdue ban on all snacks in the conference room. Today we're proud to reveal our list of the Top 10 Emotional Responses, the feelings most vividly experienced while playing video games and the games that best evoke them.</p>
<p><!--more--></p>
<h1 style="text-align:center;">#10:</h1>
<h2 style="text-align:left;">We Chozo Are Departing Now - Loneliness</h2>
<p style="text-align:left;"><img class="aligncenter size-large wp-image-2579" src="http://twgnews.wordpress.com/files/2008/08/metroid.jpg?w=450" alt="" width="434" height="254" />While some single-player games see you assuming the role of an entire army or fighting alongside an omnipresent group of teammates, the games you play alone are at their most intuitive when your protagonist is also flying solo. Plus let's face it, the one-versus-many archetype isn't particularly entertaining from the 'many' side. Although your character may be the only one capable of fighting he is generally accompanied by a slew of contacts, lackeys, well-wishers and hanger-ons that prevent you from feeling isolated. There are notable instances, however, where loneliness can serve as the prevailing feel of an entire game.</p>
<p style="text-align:left;">Metroid Prime is one title that cultivates such an atmosphere. The plot sees you travelling between planets to read about either the recently deceased or the long extinct and on the rare occasion you encounter another humanoid or sentient creature, the policy is shoot first and never ask questions. Among its many other allures, Metroid Prime's ability to stir a powerful emotion is what has made the game so successful. Other titles that may evoke loneliness include the rest of the Metroid series and Ecco the Dolphin.</p>
<h1 style="text-align:center;">#9:</h1>
<h2 style="text-align:left;">Testicles And Pliers - Disgust</h2>
<p style="text-align:left;"><img class="alignright size-medium wp-image-2583" src="http://twgnews.wordpress.com/files/2008/08/manhunt.jpg?w=300" alt="" width="300" height="225" />The gaming world, not unlike the real world, offers a great variety of repulsive subject matter. What happens to disgust you may not disgust others and vice versa, but there will always be at least one universal source of disgust: cruel and unusual punishment. For this reason Manhunt epitomizes our ninth emotion with its gratuitous torture-centric gameplay.</p>
<p style="text-align:left;">Disgust usually begets intrigue and immersion, and to proceed through a game even when disgusted with your own actions is a hallmark of quality. This emotional response can bring you as far as a genuine ethical conflict, making it all the more potent to those who seek feeling when they play. Among others that may disgust at times are the Mortal Kombat and Grand Theft Auto franchises.</p>
<h1 style="text-align:center;">#8:</h1>
<h2 style="text-align:left;">Do You Wish To Delete All Save Files? - Confusion</h2>
<p style="text-align:left;"><img class="alignright size-medium wp-image-2587" src="http://twgnews.wordpress.com/files/2008/08/eternaldarkness.jpg?w=300" alt="" width="269" height="168" />Confusion is often very fleeting, so when a game manages to confuse you consistently and for prolongued periods of time you take notice. Some titles, like Eternal Darkness: Sanity's Requiem, are actually designed to mess with your head. With its trademark sanity effects and various fourth wall breaking stunts this is the game to challenge your virtual reality.</p>
<p style="text-align:left;">Confusion renders us vulnerable and can be a catalyst to more powerful emotions such as fear (more on that later). You're likely to find yourself confused by No More Heroes and the Metal Gear Solid series.</p>
<h1 style="text-align:center;">#7:</h1>
<h2>Friends Are A Nice Thing To Have... - Sympathy</h2>
<p><img class="alignright size-medium wp-image-2591" src="http://twgnews.wordpress.com/files/2008/08/majorasmask1.jpg?w=300" alt="" width="273" height="175" />Since video game characters developed personalities, countless have emerged who captured our sympathy. While a study could be done on the more complex sympathetic nature of Metal Gear Solid 3's The Boss, no character so embodies pure sympathy as the Skull Kid from Majora's Mask. With a character arc that sees him go from the lonely misfit of Ocarina of Time to the reviled antagonist of its sequel, who wouldn't feel sorry for this guy?</p>
<p>Despite his less than flattering roles, the Skull Kid is ultimately shown to be the misunderstood victim of the whole scenario. His touching realization at the end of the game allowed all of us to sympathize with the adversity he faced. Most character-driven stories will evoke sympathy, but Metal Gear Solid 3 (as mentioned) and Killer7 are particularly fine examples.</p>
<h1 style="text-align:center;">#6:</h1>
<h2 style="text-align:left;">A Simpler Time - Nostalgia</h2>
<p style="text-align:left;"><img class="alignright size-full wp-image-2594" src="http://twgnews.wordpress.com/files/2008/08/animalcrossing.jpg" alt="" width="298" height="180" />We're lucky enough to be part of an industry that evolves in leaps rather than steps, and as such it can take as little as five years for a game to become an historical interest. In gaming nostalgia typically takes one of two forms, a desire for a time when games were simpler or a desire for a time when everything was simpler. To our knowledge there's only one game that appeases both of these: Animal Crossing.</p>
<p style="text-align:left;">Not only does this quaint life simulator revolve around maintaining a tidy home and writing obscene letters to the neighbors, it gives you classic Nintendo titles to play within the game. When you're done with the daily agenda (plant flowers, talk to Sven) you can head home and relax over a round of Balloon Fight. This was undoubtedly one of the most charming additions to the game and hopefully we'll see it revived in City Folk. Other sources of nostalgia include the Xbox Live Arcade, Playstation Network and Virtual Console services.</p>
<h1 style="text-align:center;">#5:</h1>
<h2 style="text-align:left;">Dead Cell, Pliskin, Mr. X - Anticipation</h2>
<p style="text-align:left;"><img class="alignright size-medium wp-image-2597" src="http://twgnews.wordpress.com/files/2008/08/deadcell1.jpg?w=300" alt="" width="300" height="142" />Any game worth its salt will have you wanting to see more, but Kojima caters to this emotional response best with the relentless plot twists and cliffhangers of Metal Gear Solid 2. Not a segment goes by that doesn't introduce a new character or plot element to drive your progress forward. Many games on the other hand get along with a single grand prize at the end.</p>
<p style="text-align:left;">You'll find some form of anticipation in every game you play, but for a particularily acute sense of it try the other Metal Gear Solid games and the Final Fantasy series.</p>
<h1 style="text-align:center;">#4:</h1>
<h2 style="text-align:left;">This Game Sucks - Disappointment</h2>
<p style="text-align:left;"><a href="http://twgnews.files.wordpress.com/2008/08/pacman.jpg"><img class="alignright size-full wp-image-2634" src="http://twgnews.wordpress.com/files/2008/08/pacman.jpg" alt="" width="293" height="160" /></a>One of a few emotions on the list that is distributed generously and equally across all forms of media, most gamers don't have to look beyond their own collections to find disappointment. The internet hype machine has sent disappointment skyrocketing throughout the community, but the problem was endemic even prior to this.</p>
<p style="text-align:left;">Perhaps the greatest disappointment of all was the unplayable Atari port of Pac-Man. Unlike its partner in industry destruction, E.T. The Extra Terrestrial, the arcade native Pac-Man was known to the public as one of the best video games before it even saw release on the system. This compounded the ensuing disappointment as consumers tried desperately to reconcile not only how bad the game was, but how Atari could manage to screw up Pac-Man! If you desire further disappointment, first seek counselling, then buy third party Wii titles indiscriminately.</p>
<h1 style="text-align:center;">#3:</h1>
<h2 style="text-align:left;">The Most Unexciting Place On Mars - Fear</h2>
<p style="text-align:left;"><a href="http://twgnews.files.wordpress.com/2008/08/doom3.jpg"><img class="alignright size-medium wp-image-2632" src="http://twgnews.wordpress.com/files/2008/08/doom3.jpg?w=300" alt="" width="273" height="185" /></a>Video games are quite adept at eliciting fear from players. They can be made to be longer and more immersive than film or radio plays (keep your fedoras on War of the Worlds enthusiasts). Doom 3 is one high profile title that accomplishes this, set in the dark environment of a Mars colony that sees an unusually high influx of zombies.</p>
<p style="text-align:left;">As fear is the emotion most important to survival, horror games often inspire a deep sense of concern for the protagonist's well being and a heightened emotional connection to the game itself. Other games that exemplify the genre include the Resident Evil series and the Silent Hill series.</p>
<h1 style="text-align:center;">#2:</h1>
<h2 style="text-align:left;">$#%&#38;!!!11!!one! - Frustration</h2>
<p style="text-align:left;"><a href="http://twgnews.files.wordpress.com/2008/08/doa4.jpg"><img class="alignright size-medium wp-image-2639" src="http://twgnews.wordpress.com/files/2008/08/doa4.jpg?w=300" alt="" width="277" height="172" /></a>We typically play games to relax and unwind, but it's not always the best way to do it. When was the last time you hurled your television remote across the room, kicked your CD player or snapped a DVD disc even when the equipment itself was working fine? User interaction and skill-based participation give video games the advantage in bringing out our utmost rage and frustration.</p>
<p style="text-align:left;">A recent example is Dead Or Alive 4, which had not only an extremely difficult story mode but lacked the satisfying ending resolutions (compared to its predecessor) to justify it. Other games you may find frustrating include Ninja Gaiden and many notorious classics such as Battletoads.</p>
<h1 style="text-align:center;">#1:</h1>
<h2 style="text-align:left;">For The Love Of The Game - Enjoyment</h2>
<p style="text-align:left;"><a href="http://twgnews.files.wordpress.com/2008/08/smb.jpg"><img class="aligncenter size-full wp-image-2640" src="http://twgnews.wordpress.com/files/2008/08/smb.jpg" alt="" width="372" height="224" /></a>While most of the other entries can be construed as forms of enjoyment, we still thought this deserved a seperate placement. Enjoyment is the most important, visceral and widespread emotional response to video gaming and it's the reason we play to begin with. Games were made to entertain and they're particularly good at what they do.</p>
<p style="text-align:left;">There's enjoyment to be found in almost every game on almost every console, but if we're to pick a game to represent enjoyment it's going to be Super Mario Bros. Regardless of loyalties and preferences there shouldn't be a gamer out there that can't enjoy this classic masterpiece. If you want to find more games to enjoy, <a href="http://en.wikipedia.org/wiki/List_of_video_games">this</a> would be a good place to start.</p>
<p style="text-align:left;">You've heard our piece, now lets hear what you have to say. What games made you feel lonely, confused or scared? Please feel free to leave any questions or comments and thanks for reading. Barring any unforseen circumstances we'll see you on Tuesday next week!</p>
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<title><![CDATA[Cai o presidente da Tecmo]]></title>
<link>http://noreset.wordpress.com/?p=1166</link>
<pubDate>Sat, 23 Aug 2008 23:56:40 +0000</pubDate>
<dc:creator>Coelho Cido</dc:creator>
<guid>http://noreset.wordpress.com/?p=1166</guid>
<description><![CDATA[
Itagaki começou a crise por calote da Tecmo
O presidente da Tecmo, Yoshimi Yasuda, anunciou sua de]]></description>
<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-661" src="http://noreset.wordpress.com/files/2008/04/cabeca_plantao.jpg" alt="" width="427" height="71" /></p>
[caption id="attachment_935" align="alignleft" width="240" caption="Itagaki começou a crise por calote da Tecmo"]<img class="size-medium wp-image-935" src="http://noreset.wordpress.com/files/2008/06/itagaki.jpg?w=240" alt="Itagaki começou a crise por calote da Tecmo" width="240" height="300" />[/caption]
<p>O presidente da <strong>Tecmo</strong>, <strong>Yoshimi Yasuda</strong>, anunciou sua demissão da produtora por motivos pessoais. Porém, o motivo de sua saída está ligado a uma série de processos trabalhistas, que começou pela saída do então líder da equipe interna <strong>Team Ninja</strong>, <strong>Tomonobu Itagaki</strong>. O ex-líder foi responsável pelo desenvolvimento das franquias <strong>Ninja Gaiden</strong> e <strong>Dead or Alive</strong>.</p>
<p><em><strong>LINKS RELACIONADOS</strong></em><br />
<span style="color:#808080;"><strong><a href="http://noreset.wordpress.com/2008/06/20/ttecmo-diz-que-nao-ha-briga-entre-ela-e-funcionarios/">Tecmo diz que não há briga entre funcionários</a></strong></span></p>
<p>Itagaki processou a produtora após a empresa ter dano "cano" no pagamento do percentual extras de vendas dos lucros do game <strong>Dead or Alive 4</strong>. O designer alegou que teria direito a 6,66% dos lucros. Mas, o então presidente da <strong>Tecmo</strong> disse que nunca foi feito tal acordo porque os diretores da empresa não haviam aprovado.</p>
<p>A situação piorou quando um outro produtor, <strong>Yoshifuru Okamoto</strong>, que desenvolveu<strong> Ninja Gaiden II</strong>, encontrou uma gravação em que o Yasuda admite ter uma divida com o ex-integrande do Team Ninja.</p>
<p>E para deixar a situação do ex-presidente mais complicada, pesam sobre ele acusações de falsificação de documentos, em que colocou os empregados da Tecmo em regime de horário flexivel de trabalho, sem direito ao pagamento de horas extras.</p>
<p><strong>Yasuharu Kakihara</strong>, atual presidente do conselho da produtora, assumirá a liderança da empresa no dia 1 de setembro.</p>
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<title><![CDATA[Ninja Gaiden II Xbox 360]]></title>
<link>http://reviewgamesconsole.wordpress.com/?p=18</link>
<pubDate>Sat, 23 Aug 2008 06:38:50 +0000</pubDate>
<dc:creator>reviewgamesconsole</dc:creator>
<guid>http://reviewgamesconsole.wordpress.com/?p=18</guid>
<description><![CDATA[

Name: Ninja Gaiden II
Category: Xbox 360
Language: English
Genre: Fantasy Action Adventure
Release]]></description>
<content:encoded><![CDATA[<p><a href="http://astore.amazon.com/xbox.360.cheap-20/detail/B000ZK696O" title="Ninja Gaiden II [Xbox 360]" target="_blank"><br />
<img src="http://ecx.images-amazon.com/images/I/51Ed-IX42GL._SL500_AA280_.jpg" border="0" alt="Ninja Gaiden II [Xbox 360]"></a></p>
<p>Name: Ninja Gaiden II<br />
Category: Xbox 360<br />
Language: English<br />
Genre: Fantasy Action Adventure<br />
Release Date: 03-06-2008</p>
<h3>Description</h3>
<p>Ninja Gaiden II is a great game and a maddening one. In some respects, it improves upon the core Ninja Gaiden gameplay to exhilarating effect. It's flashier and it's bloodier, and when those enhancements are in full force, the game offers the best action available on the platform. You de-limb werewolves and slice up legions of rival ninjas and demons, and pulling off these moves produces a gory, showy explosion of particles and body parts. And, as any fan of its Xbox and PlayStation 3 predecessors should expect, it's incredibly difficult, which makes a successful confrontation still one of the most rewarding moments in all of action gaming. </p>
<p><img src="http://image.com.com/gamespot/images/2008/154/reviews/943273_20080603_embed001.jpg" alt="Ninja Gaiden II [Xbox 360]"></p>
<p>Team Ninja also went back and fixed a few of the frustrating issues from the previous entry. For example, should you lose a boss battle (and you'll do it frequently), you can restart most of them at the beginning of the encounter, rather than having to revisit 10 minutes of lead-in gameplay. There are more save points, which also replenish your health, and your health will replenish on its own after action sequences. But for every step forward, the game takes an infuriating step back. It isn't as slickly paced as its precursors, and it isn't the visual leap forward that Ninja Gaiden was. Most noticeably, the camera has taken a turn for the worse, seemingly more interested in flaunting the game's flamboyant flurries of steel and black spandex than in being functional. Ninja Gaiden was hard, but it was rarely cheap; when you died, you knew it was because you needed to perform better. In Ninja Gaiden II, the badly implemented camera and other factors (more on this later) can lead to trial-and-error repetition that relies more on dumb luck than on your controller-wielding prowess. Sure, this sequel is a fantastic game, but it isn't as good as the game that reintroduced the franchise. </p>
<p>The core action is both familiar and remarkably intense. As returning hero Ryu Hyabusa, you hack, slash, and decapitate your way through hordes of nasty-looking foes, many of which are returning enemies from the Xbox original. What makes it so satisfying is how fast and fierce these encounters are. Using just two attack buttons and a jump button, and pulling a trigger to block, you can execute a flurry of slashes, ground-pounds, and high-flying feats with ease. And it looks fantastic in motion. The particle-heavy, blood-spattering special effects and silky animations will make your jaw drop, thanks to the exciting spectacle they create. Each battle keeps you focused and engaged, and the speedier your thumb waggles, the more satisfying and explosive the resulting acrobatics are. </p>
<p>In fact, the standard combat is even better than before, thanks to a few violent touches that take the series to new levels of adrenaline-pumping ferocity. Humanoid combatants routinely lose limbs at the mercy of your steely weapons, but rather than collapsing in a pool of spurting blood, they just get angrier. Amazingly, a werewolf with one arm is more dangerous than one with both limbs intact, but this fact is nicely offset by the possibility of a finishing move. If you get close to a de-limbed demon and hit Y, the camera will move in close and showcase a fantastically over-the-top fatality, complete with flying viscera and the ghastly sounds of spurting blood and squashed tissue. </p>
<p>Bosses are more frequent now and vary in terms of quality and challenge. Some of them are maddeningly difficult, such as dual armadillos that spew fiery rocks toward you. Others, like a blood-dripping, sword-yielding she-fiend, hit all the right notes. And one of them, a giant worm that speeds through subterranean caverns, will get stuck in walls due to a glitch and is easily defeated by slashing at its head while it tries to extricate itself. You can slash and bash using some of the old weapons, including the dragon sword and the lunar staff, but you may want to go into these battles with some of the newer additions such as the blade tonfas, which deliver some excellent combo moves and are fun to wield. </p>
<p><img src="http://image.com.com/gamespot/images/2008/154/reviews/943273_20080603_embed002.jpg" alt="Ninja Gaiden II [Xbox 360]"></p>
<p>Make no mistake: All of this is really hard, and the second half of the game in particular is certainly just as hard as the original game. You'll face a number of enemies at a time, but they aren't content to lounge around like Dynasty Warriors refugees. They jump around quickly, may tackle you and execute an overpowering assault, and are often remarkably in tune to the actions you're trying to pull off, ready to counter with their own violent reply. The insane level of difficulty may not seem apparent in the first few chapters, which franchise fans may notice are hard but not as hard as Ninja Gaiden's. However, the challenge ramps up considerably as the game progresses, and you'll eventually be repeating certain sequences multiple times until you find a way to dispose of the brawny baddies. Much of the time, death brings with it the realization that you simply need to be a better ninja. When Ninja Gaiden II relies on its formula, it's not unfair; it's tough, certainly, but not punishing. </p>
<p>Unfortunately, the game strays all too often from its roots and meanders into the abyss of cheapness that Ninja Gaiden only rarely peered into. There are some hints of this early on, but the first third of the game and the final third are incredibly satisfying. Nevertheless, the center portion relies on tricks that simply don't cut it. Ninjas who you can't see pummel you with unblockable rockets over and over again, a defeated boss explodes and takes you down with it, and under- and over-water sequences feel more like work than fun. These sections are where the camera is at its most annoying. Apparently designed to focus on Ryu's exciting swordplay, the camera has been pulled in closer and moved a bit downward, which isn't ideal, but at least it isn't a hassle in wider levels, like one in a postmodern New York City. However, for the majority of the time you're in confined spaces and narrow corridors, where the camera gets stuck in corners, moves into uncomfortable positions, and requires more resets than before. </p>
<p>Then, after the infuriating middle section comes to a close, Ninja Gaiden II jumps an impressive hurdle. During its final third, everything clicks into place, and brilliantly so. The enemies become more interesting, unfair difficulty is replaced by breathless challenges that reward your skill, and the level designs take advantage of the platform's visual strengths. In the best of these levels, you fend off flying fiends while fighting ground foes across bridges and on ledges, as lava cascades down the cliffsides. Other quality levels throughout the game include a nail-biting trek through a hulking airship and a tour of duty in a sprawling castle, where you slice up dining-room chairs in addition to growling lycanthropes. </p>
<p>It's disappointing that the same amount of attention wasn't given to other levels, or to environmental design in general. Devil May Cry 4, Ninja Gaiden II's closest competitor, showcases sumptuous backgrounds that stand in beautiful relief to its furious action. By contrast, Ninja Gaiden II's environments are generally bland and utilitarian, such as the ugly and repetitive green caves that one of the previously mentioned bosses calls home. Some trips back to Hyabusa Village provide some needed narrative connections to the previous game, but it looks barely better than it did before. As far as its environments are concerned, Ninja Gaiden II does not feature the technical prowess you would expect from a game in 2008. It also suffers from some occasional hits to its normally smooth frame rate, which was simply never an issue in the past. Another familiar visual glitch is a returning one: Splotches of blood and goo still stick to the invisible walls, and because there's so much gore, this flaw sticks out all the more. By now, this sort of thing should have been addressed. By contrast, the vivid special effects, excellent enemy design, and fluid animations are fantastic, and they make it easy to notice that the rest of the visual design is decidedly behind the curve. </p>
<p><img src="http://image.com.com/gamespot/images/2008/154/reviews/943273_20080603_embed003.jpg" alt="Ninja Gaiden II [Xbox 360]"></p>
<p>The cutscenes are great as well, if a bit cheesy, and they give some flair to Ninja Gaiden II's throwaway story. Not that it's bad, but the tale's just an excuse to pit you against a series of greater fiends, and to introduce you to the game's femme fatale, Sonia. She's exactly what a Ninja Gaiden fan would expect: blond, beautiful, and buxom. So buxom, in fact, that you will marvel at how she manages to move at all without suffering from back pain, and at how much breast physics have evolved over the years. Ryu's archenemy Elizebet is just as curvy, and a scene that features blood dripping from her bare bosom is wild, intense, and disturbing. You probably won't get invested in any of these characters, but the cutscenes are good enough to look forward to, and the finale may very well knock your socks off. </p>
<p>Leaderboards and unlockable, masochistic difficulty levels provide some replay value. You can also record sections of gameplay and upload them for other players to watch, but though this feature is neat, it isn't implemented very well. You're stuck recording entire swaths of gameplay, and the frame rate takes a bit of a hit when you turn the option on. But it's a feature that, like its amped-up combat, will please the game's core audience. If you're one of those folks, you'll enjoy what this sequel offers. Its various inconsistencies and visual deficits are obvious, but the fluid, heady action makes Ninja Gaiden II a great game. </p>
<p>By Kevin VanOrd</p>
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<title><![CDATA[Göttigt, änna]]></title>
<link>http://kimzi.wordpress.com/?p=178</link>
<pubDate>Wed, 20 Aug 2008 15:36:27 +0000</pubDate>
<dc:creator>kkkim</dc:creator>
<guid>http://kimzi.wordpress.com/?p=178</guid>
<description><![CDATA[Sådär, då har man registrerat sig på kursen som jag skall läsa till hösten, Japanska 30p. Uppr]]></description>
<content:encoded><![CDATA[<p>Sådär, då har man registrerat sig på kursen som jag skall läsa till hösten, <a href="http://www.sol.lu.se/japanska/utbildning/kurs.html?termcourseid=1528">Japanska 30p</a>. Upprop och intro-möte den 1 september och sen är det full rulle varje dag verkar det som. Smaskigt. Just nu sitter jag och spelar <a href="http://en.wikipedia.org/wiki/Ninja_Gaiden_II">Ninja Gaiden 2</a>, sjukt roligt fast jag borde plugga inför omtentan jag har nästa vecka. Men det är fotboll ikväll så resten av dagen är ändå förstörd så då kan jag lika gärna trasha den lite med ett schysst lir.</p>
<p>Angående schyssta lir så tankade jag ett demo på <a href="http://braid-game.com/">Braid</a> i söndags och en 10 minuter senare köpte jag det. Ett otroligt mysigt <a href="http://en.wikipedia.org/wiki/Xbox_Live_Arcade">arcadespel</a> med underbar grafik och musik. En crossover mellan plattform och pussel, så är det nog det bästa spelet som släppts till arcade hittills. Slänger med en liten video.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/br3Oo1g9nZQ'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/br3Oo1g9nZQ&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>Idag var min bovärd här, läcker från mittavloppsrör mellan vattenlåset och golvet. Hon tittade lite på det och så föll domen, hela handfatet måste bytas. Yes, göttigt, behövs. Kan lägga upp en bild som visar exempelvis varför det behövs.<a href="http://kimzi.files.wordpress.com/2008/08/bild124.jpg"><img class="aligncenter size-medium wp-image-179" src="http://kimzi.wordpress.com/files/2008/08/bild124.jpg?w=300" alt="" width="300" height="225" /></a> Rostigt... mmm.</p>
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<title><![CDATA[Tomonobu Itagaki, leaving Tecmo]]></title>
<link>http://senorbarrigas.wordpress.com/?p=61</link>
<pubDate>Fri, 15 Aug 2008 02:17:48 +0000</pubDate>
<dc:creator>senorbarrigas</dc:creator>
<guid>http://senorbarrigas.wordpress.com/?p=61</guid>
<description><![CDATA[
Mr. Itagaki is leaving Tecmo Co., Ltd. and not in good terms.  He has filled a complaint in Tokyo ]]></description>
<content:encoded><![CDATA[<p><a href="http://senorbarrigas.files.wordpress.com/2008/08/tomonobu-itagaki.jpg"><img class="alignnone size-medium wp-image-62" src="http://senorbarrigas.wordpress.com/files/2008/08/tomonobu-itagaki.jpg?w=300" alt="" width="300" height="196" /></a></p>
<p>Mr. Itagaki is leaving Tecmo Co., Ltd. and not in good terms.  He has filled a complaint in Tokyo District Courts agains Tecmo Co., Ltd for unpaid bonuses owed to him from finishing the Dead or Alive fighting game for the Xbox 360.  This is sad a day for the Ninja Gaiden and Dead or Alive fans because he will no longer be a part of them.</p>
<p>Source:  <a class="alignleft" title="Tomonabu leaves Tecmo" href="http://kotaku.com/5012535/itagaki-leaving-tecmo-suing-tecmo" target="_blank">Katuko.com</a></p>
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<title><![CDATA[10 Juegos más difíciles de todos los tiempos]]></title>
<link>http://entregeeks.wordpress.com/?p=2137</link>
<pubDate>Wed, 13 Aug 2008 18:44:04 +0000</pubDate>
<dc:creator>Mr Santana</dc:creator>
<guid>http://entregeeks.wordpress.com/?p=2137</guid>
<description><![CDATA[ 
Bueno, al ver esta lista si me quedaron ganas de jugar más de uno para ver cómo están mis habil]]></description>
<content:encoded><![CDATA[<p><span style="display:block;width:425px;margin:0 auto;"> [vodpod id=Groupvideo.1473337&#38;w=425&#38;h=350&#38;fv=]</span><br />
Bueno, al ver esta lista si me quedaron ganas de jugar más de uno para ver cómo están mis habilidades en videojuegos (maldito Halo bajó un poco mi nivel), disfruten!</p>
<p>---------------------------------</p>
<p>En el conteo con <a href="http://www.techeblog.com/index.php/tech-gadget/top-10-most-difficult-video-games-ever" target="_blank">TechEBlog</a></p>
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<title><![CDATA[The Dragon Ninja Bloodline Ends Here, Ryu Hayabusa!]]></title>
<link>http://jasoben.wordpress.com/?p=60</link>
<pubDate>Mon, 04 Aug 2008 20:22:11 +0000</pubDate>
<dc:creator>jasoben</dc:creator>
<guid>http://jasoben.wordpress.com/?p=60</guid>
<description><![CDATA[My San Diego trip went bust, so I spent the weekend holed up in my apartment playing Ninja Gaiden II]]></description>
<content:encoded><![CDATA[<p>My San Diego trip went bust, so I spent the weekend holed up in my apartment playing Ninja Gaiden II, the sequel to Ninja Gaiden on the original XBOX, and swan song for "rock star" game designer <a href="http://en.wikipedia.org/wiki/Image:Itagaki_Thumbs_Up_MNT.jpg">Tomonobu Itagaki</a>, who bitterly left TECMO the day after NG2's publication.</p>
<p>I received much of what I anticipated: a ridiculous plot involving enchanted statues and slumbering demons, female characters who do their daily business in bustiers and knee-highs, and opponents who span the gamut of menace from deadly ninja leader to very angry armadillo. In other words-- a Japanese video game.</p>
<p>What I didn't expect was how much fun I'd have. With modern game designers leaning eagerly towards adjectives such as "cinematic" or "open-ended", it was nice to play an old-style game that has its priorities straight. Said priorities can be summed up in one indicative conditional statement: if a ninja wears metal claws for shoes, then he must only perform decapitations with his feet.</p>
<p>This is the sort of game I dreamed of playing when I was eight. Amazing graphics. Hard as hell. Thrilling to win. There is much to be said for games trying to be movies (Halo), games trying to be matchbox cars (GTA), or games trying to be Art (Shadow of the Collosus), but there is also something to be said for video games being ridiculous video games (or for anything being, ridiculously, what it is).</p>
<p>Many designers set out to make the Citizen Kane of games-- the famous One That Redefined The Medium. Itagaki set out to make a great game, much like Michael Curtiz set out to make a great movie. I'm not saying Ninja Gaiden II is the Casablanca of video games. That slot has yet to be filled... as does the horrifyingly awesome slot for Casablanca: The Video Game (hint hint, designers, hit X to let Ilsa leave, Y to get on the plane in her place). I'm just saying Ninja Gaiden II is a sterling example of the success one can achieve working within the boundaries of a chosen form. I'm sad to see Itagaki jobless and hope he lands, squarely after a metaphorical triple backflip of sorts, on his feet.</p>
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