<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress.com" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>

<channel>
	<title>metal-gear-solid &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://wordpress.com/tag/metal-gear-solid/</link>
	<description>Feed of posts on WordPress.com tagged "metal-gear-solid"</description>
	<pubDate>Fri, 25 Jul 2008 17:39:56 +0000</pubDate>

	<generator>http://wordpress.com/tags/</generator>
	<language>en</language>

<item>
<title><![CDATA[Alles Macht der Gewohnheit?]]></title>
<link>http://altfheroes.wordpress.com/?p=588</link>
<pubDate>Fri, 25 Jul 2008 12:34:31 +0000</pubDate>
<dc:creator>Danger DoDo</dc:creator>
<guid>http://altfheroes.wordpress.com/?p=588</guid>
<description><![CDATA[Der Mensch ist ja bekanntlich ein Gewohnheitstier. Veränderungen machen nur den wenigsten Angst und]]></description>
<content:encoded><![CDATA[<p style="text-align:justify;"><a href="http://altfheroes.wordpress.com/files/2007/11/gewusst.png"><img class="alignleft size-medium wp-image-179" style="border:0 none;margin:5px 10px;" src="http://altfheroes.wordpress.com/files/2007/11/gewusst.png?w=80" alt="" width="80" height="80" /></a>Der Mensch ist ja bekanntlich ein Gewohnheitstier. Veränderungen machen nur den wenigsten Angst und der Rest hofft einfach, das alles beim Alten bleibt. Ich habe mir selbst die letzten Tage viele Fragen zu dem Thema <em>"Gewohnheit"</em> gestellt und bin zu einem interessanten Ergebnis gekommen.</p>
<p style="text-align:justify;">Der Mensch an und für sich ist ein Gewohnheitstier, das lässt sich nicht abstreiten. Doch das größte Gewohnheitstier ist ...</p>
<p style="text-align:justify;">... DER GAMER! Richtig gelesen!<!--more--></p>
<p style="text-align:justify;">Wie ich jetzt auf diese dämliche Idee komme??? Vergangene Ereignisse beweisen, das der Gamer zu der Sorte Mensch gehört, der Veränderungen in seinem Genre, was er leben &#38; lieben gelernt hat, nicht verkraften kann.</p>
<p style="text-align:justify;"><em>Hier ein paar nette Beispiele:</em></p>
<p><span style="color:#008000;"><span style="text-decoration:underline;"><strong>The Legend of Zelda: The Wind Waker</strong></span></span></p>
<p style="text-align:justify;">Nachdem Nintendo einen weiteren Teil der Serie bekanntgab, war jeder Happy wie ein Hippo. Doch nach dem die ersten Screenshots auftauchten, war das Entsetzen groß! Links neuestes Abenteuer in Cell Shading. Das geht nun wirklich nicht! Die Begeisterung hielt sich in Grenzen, wie Merkels neuste Frisuren.</p>
<p><span style="color:#ff0000;"><span style="text-decoration:underline;"><strong>Metal Gear Solid 2</strong></span></span></p>
<p style="text-align:justify;">Mit Metal Gear Solid hatte Hideo Kojima den Durchbruch in der Metal Gear Reihe geschafft. Metal Gear Solid erhielt zahlreiche Auszeichnungen und hohe Wertungen in Fachzeitschriften. Um so größer, war wohl auch der Druck für den Nachfolger. In den ersten 20min des Spiels, konnte man mit good old Solid Snake durch das Level schleichen. Das war es dann aber auch. Den Rest des Spiels musste man sich mit Raiden abfinden. Ein herber Rückschlag für Metal Gear Solid Fans. Wenn man schon eine Tucke spielen muss, warum dann nicht gleich Tingle!</p>
<p><span style="color:#ff6600;"><strong><span style="text-decoration:underline;">Castlevania 3D<br />
</span></strong></span></p>
<p style="text-align:justify;">Tja die guten alten 2D Zeiten. Ja ja ... ne war das schön. Doch dann kam das böse 3D. Nun ja Konami hatte mit der Castlevania Reihe eigentlich immer ein gutes 2D Spiel hingelegt. Bis dann halt der N64 kam. Ab da an, musste alles in die dritte Dimension befördert werden. Doch nachdem die PlayStation erschien, gab es wieder Hoffnung. Die Rede ist natürlich von Castlevania - Symphony of the Nights. Das bis heute ungeschlagenste Castlevania Spiel. Zurecht! Das Spiel hatte einfach alles: RPG Elemente, spannende Bosskämpfe, liebevolle Grafik und Animationen, ein grandioser Soundtrack, trashige Sprachausgabe und und und. Nur die neuesten Ableger auf dem Nintendo DS können mit diesem Meisterwerk mithalten. Der Rest wurde ins 3D verbannt und konnten seit dem nicht mehr den alten Standard mithalten. Warum nicht einmal ein 2D Castlevania HD auf einer Next Gen Konsole?</p>
<p><span style="color:#800080;"><strong><span style="text-decoration:underline;">Resident Evil 4<br />
</span></strong></span></p>
<p style="text-align:justify;">Zombies, eine Spezialeinheit, einfache aber spannende Story, dicke Waffen ... JA! Das ist die Welt von Resident Evil. Virusverseuchtes Gesocks mit der Schrotflinte über den Haufen pusten, überleben und nebenbei das eine oder andere Rätsel lösen. Das und nicht mehr ist Resident Evil. Aber auch hier haben die Entwickler sich vom eigentlichen Konzept verabschiedet und sind einen neuen Weg gegangen. Mit dem 4. Teil der Serie wurde ein komplett neues Konnzept enthüllt, das bei den Fans auf wenig Begeisterung stieß. Und auch der 5. Teil ist nicht bei jedem so beliebt. Die einen mögen es, die anderen hassen es und bleiben bei Resident Evil 1-2 (weitere Nachfolger waren zwar in alter Tradition, konnten jedoch mit den ersten beiden Teilen nicht wirklich mithalten).</p>
<p><span style="color:#0000ff;"><strong><span style="text-decoration:underline;">Mario Kart N64 &#38; Co.<br />
</span></strong></span></p>
<p style="text-align:justify;">Der SNES Teil der Serie absolut ungeschlagen und bei den Fans geliebt. Zahlreiche Ableger konnten nicht die selbe Euphorie hervor bringen, wie einst zu den SNES Zeiten. Der N64Teil war in der Reihe der mißglückteste Teil und auch auf dem Gamecube konnte das Spiel nicht jeden Gamer vor die Glotze locken. Tja Gamer sind halt wählerisch.</p>
<p><span style="color:#ff00ff;"><span style="text-decoration:underline;"><strong>Bomberman 3D<br />
</strong></span></span></p>
<p style="text-align:justify;">Und wieder die guten alten Zeiten. Das damalige Bomberman hat viele begeistert und lockt noch heute mit seinem 2D Charm und der lustigen Grafik zu abendlichen Multiplayer Sessions ein. Aber auch hier wurden diverse Nachfolger in die 3. Dimension katapultiert. Diverse Spinoffs und Remakes wollten einfach nicht so sehr gefallen.</p>
<p><span style="color:#800000;"><strong><span style="text-decoration:underline;">Diablo III</span><br />
</strong></span></p>
<p style="text-align:justify;">Jetzt kommt es Knüppeldick! Diablo 1 &#38; 2 von den Fans geliebt, wird an dem noch nicht veröffentlichen 3. Teil gemeckert. Nichts ist mehr so wie in den vorherigen Teilen war. Das Spiel in den Augen der Fans ein Desaster!</p>
<p style="text-align:justify;">... Vermutlich könnte ich die Liste noch weiter fortsetzen, würde ich mir die Zeit dafür nehmen, um weiter zu recherchieren. Fakt ist jedoch, der Gamer ist ein ganz fieses Gewohnsheitstier, dem man es einfach nicht recht machen kann. Wehe sein Spiel weicht zu sehr von der eigentlichen Norm ab, dann ist das Geschrei  groß. Jüngstes Beispiel sei hier einfach mal Diablo III zu erwähnen.</p>
<p style="text-align:justify;">Schwer für die Gamer und Entwickler zu gleich, es jedem so gut wie möglich recht zu machen und auf die Bedürfnisse einzugehen. Es ist halt doch alles Macht der Gewohnheit :-)</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Oh, Inconsistent Me]]></title>
<link>http://chasmang.wordpress.com/?p=183</link>
<pubDate>Fri, 25 Jul 2008 11:38:27 +0000</pubDate>
<dc:creator>chasmang</dc:creator>
<guid>http://chasmang.wordpress.com/?p=183</guid>
<description><![CDATA[I really need to finish Metal Gear Solid 4. Unfortunately, I can&#8217;t just barge in to my brother]]></description>
<content:encoded><![CDATA[<p>I really need to finish <em>Metal Gear Solid 4</em>. Unfortunately, I can't just barge in to my brother's house and commandeer his PS3. I <em>can</em>, however, borrow his copies of the other <em>MGS</em> games. I spent the last 48 hours playing through <em>Metal Gear Solid 3: Snake Eater</em> (first time through) and <em>Metal Gear Solid 2: Sons of Liberty</em>, in that order.</p>
<p>You may remember that I gave <em>MGS3</em> a try a few weeks back and hated it for its less than stellar control scheme. Well, I was watching <a href="http://www.gametrailers.com/game/6748.html">GameTrailers' <em>MGS</em> Retrospective</a> and got that guilty feeling you get when you give up on a game that has been given so much praise.</p>
<p>This time around, I browsed through some of the game's options and found a briefing on some of the game's more complex maneuvers. I decided I would start a new file and give these techniques a try. Turns out, a simple control such as holding circle is incredibly superior to the awkward square shooting controls.</p>
<p>Now, I could actually sneak up on enemies and cut their throats. Going backwards to <em>MGS2</em> and the original, weird neck break move was hard after slaughtering exactlty 200 guards with quick knife slashes in <em>MGS3</em>. The move was so effective that I would actually run up to groups of up to three guards without fear, knowing that I could knock out the first two by ramming them into the ground and slitting the last one's throat right away. I course, I would stab the unconcious guards in the face and drag the trio into the brush afterwards.</p>
<p>The point in all this is that I was finally able to enjoy the majority of <em>Snake Eater</em>'s gameplay through bypassing the guns as much as possible. I actually beat the entire Snake Eater mission without turning the PS2 off. It was one of those strange video game moments where I was just so sucked in that I couldn't quit. That's not to say I have no new complaints. Quite the contrary.</p>
<p>It's now dawn outside and the credits to <em>Sons of Liberty</em> finished a few minutes after I began typing this post. I really want to finish <em>MGS4</em> now because, having experienced half the series' plot within two days has made me realize how inconsistent the <em>Solid</em> series is.</p>
<p>People rave about the series claiming its art and that the plot is so well-thought out and thought-provoking, but I doubt most have stopped to see it the way I just have.</p>
<p>I went see The Dark Knight before coming home to finish <em>Sons of Liberty</em>. On the way back, I told my friend how ridiculous the first movie, Batman Begins, would seem if you watched the two one after the other. While Batman Begins introduces us to a new, more realistic take on the Batman universe, The Dark Knight is something special.</p>
<p>You see, The Dark Knight would have been incredible even if it weren't a Batman movie. In fact, I personally think it would have been even <em>more</em> incredible if it weren't a Batman movie. Despite Batman Begins starting the new series of movies with a more realistic tone, The Dark Knight was leaps and bounds ahead of its predecessor in terms of this presentation. In effect, The Dark Knight is to Batman Begins as <em>Guns of the Patriots</em> is to <em>Sons of Liberty</em> (the game that preceeds it chronologically.)</p>
<p>The games are very inconsistent both within themselves and in how they connect. I plan on typing up a full fledged article on these specific elements once I complete <em>MGS4</em>, but basically, my main point is that <em>MGS4</em> cannot be considered this incredible work of literary art when it is so inconsistent with its connection to previous games and its own gameplay in its equally inconsistent attempt to inject realism in random moments and gameplay mechanics.</p>
<p>The series just reeks of the odor that comes with an overall story arch that wasn't planned out in its entirety ahead of time. <em>Guns of the Patriots</em> compromises <em>Sons of Liberty</em>'s incredibly optomistic ending for the sake of beginning itself with a very depressing cast of characters ripe with conflict. <em>Snake Eater</em> craps upon the entire <em>franchise</em> by injecting characters that can't die if the future were to remain unchanged in situations where not being killed conflicts with the realism that Kojima injected into both the gameplay and plot of the games set in a later time.</p>
<p><em>Metal Gear Solid 4</em> spits in the face of all the games in the series that came before it in order to immerse the player in what is probaby the best presentation of any game in any franchise so far in history. It's in this regard that <em>Metal Gear Solid 4</em> itself is inconsistent and unworthy of the specific praise it receives. I can only agree with someone who has played <em>4</em> and no other entry in the series as they couldn't possibly know the compromises the game makes with the plot presented so far.</p>
<p>It's almost as if there is some void where chronology and continuity could be suspended in order to include a fifth <em>Metal Gear Solid </em>game that makes up for the compromises and fills in the odd gap that makes Old Snake more like Naked Snake/Big Boss from the end of <em>Snake Eater</em>.</p>
<p>*Sigh* I need to finish <em>MGS4</em>.</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Metal Gear Solid - Sons Of Liberty Num. 1 (Español)]]></title>
<link>http://megaline.wordpress.com/?p=13146</link>
<pubDate>Fri, 25 Jul 2008 03:08:35 +0000</pubDate>
<dc:creator>spidersar</dc:creator>
<guid>http://megaline.wordpress.com/?p=13146</guid>
<description><![CDATA[ 

Ya Megaline nos compartió los 9 cómics (del num. 0 al 8), de 11 que son en total, de Sons Of Li]]></description>
<content:encoded><![CDATA[<p><!--[if gte mso 9]&#62; Normal   0   21         false   false   false                             MicrosoftInternetExplorer4 &#60;![endif]--><!--[if gte mso 9]&#62; &#60;![endif]--><!--  --><!--[if gte mso 10]&#62; &#60;!   /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Tabla normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin:0cm; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} --> <!--[endif]--></p>
<p style="text-align:justify;"><a href="http://megaline.files.wordpress.com/2008/07/0001a.jpg"><img class="aligncenter size-full wp-image-13151" src="http://megaline.wordpress.com/files/2008/07/0001a.jpg" alt="" width="280" height="425" /></a></p>
<p style="text-align:justify;">Ya Megaline nos compartió los 9 cómics (del num. 0 al 8), de 11 que son en total, de <strong>Sons Of Liberty </strong>, pero para los que no tragan el ingles, he encontrado el primer cómic en español, espero seguir encontrando con el tiempo los demás o que <strong>Maiker</strong> del blog <a href="http://2mediobosque.wordpress.com/2008/07/24/metal-gear-solid-sons-of-liberty-comics/">2MedioBosque</a>, haga el favor de compartirlos en español cuando los consiga.</p>
<p style="text-align:center;">Hay que agradecer a <strong>Maiker </strong>que a dado informacion sobre este tema y esperamos seguir contando con sus aportaciones.</p>
<p style="text-align:center;">
<p style="text-align:center;"><a href="http://www.megaupload.com/es/?d=8XWOO6BK" target="_blank"><img class="aligncenter size-medium wp-image-13152" src="http://megaline.wordpress.com/files/2008/07/megaupload.gif?w=150" alt="" width="150" height="30" /></a></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Comics de Metal Gear Solid “Sons Of Liberty” ]]></title>
<link>http://megaline.wordpress.com/?p=13140</link>
<pubDate>Fri, 25 Jul 2008 01:14:53 +0000</pubDate>
<dc:creator>megaline</dc:creator>
<guid>http://megaline.wordpress.com/?p=13140</guid>
<description><![CDATA[
El buen Spider en su primer post puso ya los primeros comics de Metal Gear Solid, ahora tenemos los]]></description>
<content:encoded><![CDATA[<p><a href="http://megaline.files.wordpress.com/2008/07/metalgear2comicsdown.jpg"><img class="alignnone size-full wp-image-13141" src="http://megaline.wordpress.com/files/2008/07/metalgear2comicsdown.jpg" alt="" width="400" height="305" /></a></p>
<p>El buen Spider en su <a href="http://megaline.wordpress.com/2008/07/19/comics-de-metal-gear-solid-en-espanol/">primer post </a>puso ya los primeros comics de Metal Gear Solid, ahora tenemos los de "Sons Of Liberty" Enjoy !</p>
<p style="text-align:justify;">PD: son archivos .cbr* los cuales pueden ser abiertos con Winrar o con <a href="http://es.geocities.com/gonvisor/index_sp.htm" target="_blank"><span style="color:#265e15;">Gonvisor</span></a> (programa especial para visualizar comics en este formato)</p>
<p style="text-align:center;"><strong>Descargar</strong></p>
<p style="text-align:center;"><a href="http://4148671477567.usercash.com/" target="_blank"><span style="color:#0066cc;">Tomos 0 a 3</span></a></p>
<p style="text-align:center;"><a href="http://8962429637089.usercash.com/" target="_blank"><span style="color:#0066cc;">Tomos 4 a 8</span></a></p>
<p style="text-align:justify;">Via <a href="http://2mediobosque.wordpress.com/2008/07/24/metal-gear-solid-sons-of-liberty-comics/">2MedioBosque</a></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Metal Gear Solid 4: Guns of the Patriots - "This is the end..."]]></title>
<link>http://metavideogame.wordpress.com/?p=149</link>
<pubDate>Thu, 24 Jul 2008 13:19:36 +0000</pubDate>
<dc:creator>ruicraveirinha</dc:creator>
<guid>http://metavideogame.wordpress.com/?p=149</guid>
<description><![CDATA[
And so it ends. Exactly 10 years after &#8220;Metal Gear Solid&#8221; debuted on the Playstation, K]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://metavideogame.files.wordpress.com/2008/07/926596_20060509_screen017.jpg"><img class="size-full wp-image-175 aligncenter" src="http://metavideogame.wordpress.com/files/2008/07/926596_20060509_screen017.jpg" alt="" width="495" height="278" /></a></p>
<p style="text-align:justify;">And so it ends. Exactly 10 years after "Metal Gear Solid" debuted on the Playstation, Kojima puts an end to his most beloved saga with "MGS4: Guns of The Patriots". What to expect from the final chapter on such a riveting saga: a glorious goodbye or a cynic "see you soon"?</p>
<p style="text-align:justify;">The game splits in 5 acts (plus prologue and epilogue); 5 acts, as defined in classical drama: each posing as a logical narrative unit, with beginning and end, occurring in different places in time and space, and in this case, with a different art and gameplay style. Each act tends to echo a different MGS, which adds a sense of closure and nostalgia to the saga, placing the player in different emotional states that connect with past experiences. Overall, the game plays like an evolved MGS3, with smoother controls, a decent camera angle that facilitates both combat and stealth, and with a lot more action sequences. Stealth is still key, and the game entices you to use it, while at the same time, refrains from penalizing you when you don't. The first 2 acts are the most interesting gameplay-wise, as they put the player in the midst of a war, allowing you to either take advantage of it, sneaking by unseen and unheard while the 2 sides fight each other, or to simply join a side and start waging combat with your newly found war buddies. Everything works well, adding to the sense of a real war, and the levels are designed in a more streamlined way, that favors of a more slick and linear experience, thus simplifying the somewhat cumbersome nature of MGS3's mechanics. The only letdown lies  in the game's bosses, that mirror almost precisely those of the first MGS. They're uninteresting, shallow replicas that are never  embodied as fully developed characters and their battles rely too much on straight forward shooting, lacking the brilliant, twisted mechanics of MGS1and 3's bosses (Psycho Mantis, The End, etc...).</p>
<p style="text-align:center;"><a href="http://metavideogame.files.wordpress.com/2008/07/metalgearsolid4gunsofthepatriots-newscreenshots19226.jpg"><img class="size-full wp-image-173 aligncenter" src="http://metavideogame.wordpress.com/files/2008/07/metalgearsolid4gunsofthepatriots-newscreenshots19226.jpg" alt="" width="495" height="278" /></a></p>
<p style="text-align:justify;">But let's face it, the only reason for playing "MGS" is the story, all else falls secondary.  It's what has guaranteed the saga's place in the hall of greatest videogames in history. This is thanks to its unique blend of traditional Hollywood action blockbusters' spirit, ripe with plot twists and over the top cinematics, with its anime-like aesthethic  (courtesy of Yoji Shinkawa), and a lot of philosophical/socio-political ramblings to please the more intellectual players. Still, the premise in MGS4, to wrap things up once and for all, ending the gigantic plot conundrum of "Sons of Liberty", always sounded overly ambitious and very hard to achieve. There was just so much left to unveil: the true identity of the patriots, their relationship with Liquid, Solidus and Ocelot, the meaning behind the whole back story of MGS3, and even the ultimate purpose of the actions of the player throughout the series - what was Solid Snake really fighting for? Let me reassure you that Hideo Kojima answers this questions with the style and grace we've come to know him for. Yet, he does this in subservient fashion, as a slave to a greedy mob, trying at all costs to wrap things up in a tidy, simple, pleasant way that won't upset any fans. Every character, regardless of its importance (or lack thereof), makes a comeback, all with their complete storyarchs, but zero risks are taken, and every petty, insignificant detail is fleshed out explicitly; a remembrance of what George Lucas tried to accomplish in the second "Star Wars" trilogy. It's a shame, because players have imagination and intellect to fill in gaps, and should be more often greeted to do so, specially when it's obvious that Kojima has the ability to make you think about important matters in  subtler, nuanced ways. In the end, the pleasing fan-game ends up shattering most of the mystery in Kojima's insanely mad world, in similar fashion to a magician who reveals his tricks in the end of his act, transforming wondrous, mystical magic into a form of elegant trickery. Because that's what remains in the end, a sense of deceit, as you learn that Kojima, as a lying Hitchcock, has tricked you once again into believing a strain of lies which he now unveils. But if some are riveting and change the way you view certain characters and even past events (begging you to play previous entries one last time), some just feel cheap and idiotic, showing lack of premeditated thought. Of course, all these twists result in a series of plot holes, that range from the insignificant to the blatantly obvious, adding to the unwelcome sense of malicious deceit that settles in. In "Guns of the Patriots", even dead characters make a comeback from the dead to please the fans... Sure, if you're a big fan of "Metal Gear", you'll probably dismiss this, as you'll be engrossed in the narrative weaving, adoring every fan tailored reference, but if you're really interested in narrative depth, you'll be left somewhat disappointed that the series ends (?) in such a hasty, incongruous way.</p>
<p style="text-align:center;"><a href="http://metavideogame.files.wordpress.com/2008/07/metal-gear-solid-4-1.jpg"><img class="size-full wp-image-172 aligncenter" src="http://metavideogame.wordpress.com/files/2008/07/metal-gear-solid-4-1.jpg" alt="" width="495" height="278" /></a></p>
<p style="text-align:justify;">Continuing with the pretentious nature of the overarching plot of the series, there are a lot of interesting themes underlying MGS4's depiction of the future, and most of them with a controversial nature: capitalism and its impact on state's sovereignty and global power structures, war and its shadowy motivations, genetics and the ethics of science, cultural and family legacy and its impact in the world, just to name a few. As always, expect long dialogs, though fortunately, unlike previous works, the Codec medium is almost completely absent, relinquishing its seat to fully acted, technically stunning animation sequences. Yet, like in every magic act, substance can be of little importance, as style and form can often determine the impact a work has on its audience, and thus, its perception and efficacy. And this is where Kojima's act vanishes in smoke: MGS4's cinematic tone, instead of going back to the subtlety and seriousness of the first MGS, opts for the grand, operatic, flamboyant style of MGS2 and 3, completely in tune with modern wacky japanimations. Well, in reality, it surpasses his predecessors, as "Guns of the Patriots" tries to encompass even more styles, genres and tones than any other game/movie/book known to Man. You'll get sad, dramatic scenes followed by cute monkeys burping from drinking coke and coughing from smoking tobacco; bittersweet, nurturing moments of bonding followed by the most outrageous action sequences with coreographies that make "Advent Children" and "Devil May Cry" look like slow ballets; you'll get fart jokes in between "Private Ryan" war sets - if you can name a style, then most likely, "Guns of the Patriots" has it: from comedy to tragedy, drama to action; sci-fi to noir. The problem with this virtuoso fruit salad is that all of its elements lose their ability to attain their objectives, as the players' mindset becomes too fragmented to sink in such a wide array of emotions. Eventually, this murders characters in the eye of the spectator, as you'll never know if you're supposed to take things seriously or not. It' becomes hard to watch such multifaceted characters treated in such a dictatorial way, destroying their credibility and connection with the audience just for the sake of a few laughs or sentimental sighs.</p>
<p style="text-align:center;"><a href="http://metavideogame.files.wordpress.com/2008/07/926596_20070920_screen030.jpg"><img class="size-full wp-image-176 aligncenter" src="http://metavideogame.wordpress.com/files/2008/07/926596_20070920_screen030.jpg" alt="" width="495" height="278" /></a></p>
<p style="text-align:justify;">Above all, the game fails when compared to its long legacy. Looking back at the first "Metal Gear Solid", with its consistently dark aesthetic, and its wonderful cast of morally torn characters, it's hard not to wish MGS4 would be different. Remember the sobriety of MGS's tragic tale - a group of people forced to wage war with one another, played like human puppets, suffering at the hands of fate and powers they could never understand. The depth of its storytelling, the great use of sound and cutscenes, the revolutionary gameplay and AI.. Sure, there were some crazy anime elements (Mantis' flying around comes to mind), but they were toned down, and usually served as ways of rendering character's inner struggles and beliefs, a meaningful hyperbole of what passed inside them, if you will. In 4, every eccentricity is hollow and out of context. Balance and focus are what MGS4 lacks the most: its outrageous tone and fan pleasing desire just ruin the delicate narrative structure other Metal Gears' possessed. It's still a brilliant game, and certainly one of the best to  have been released since "Bioshock", but it poses as a mere shadow of its ancestors. In a way, it's a good thing MGS4 ends the saga, for it was becoming a titan larger than its own author; but on the other hand, it is a bittersweet farewell, as you look back and acknowledge the differences between this iteration and what MGS once meant for a small, artistically poor medium. Let's just hope that Kojima can impress us with his magic in the future, as he breaks free from the shackles of Big Boss' legacy.</p>
<h2><span lang="EN-US">Gameplay Mechanics:<span> </span>4/5<br />
Narrative: 4/5<br />
Art Direction: 5/5<br />
Soundtrack: 5/5<br />
</span><span style="font-size:22pt;line-height:115%;" lang="EN-US">Overall: 4/5</span></h2>
<p style="text-align:justify;">
]]></content:encoded>
</item>
<item>
<title><![CDATA[Gameboy/Pocket/Color Top 9]]></title>
<link>http://mediarahan.wordpress.com/?p=88</link>
<pubDate>Thu, 24 Jul 2008 07:17:44 +0000</pubDate>
<dc:creator>dkn29</dc:creator>
<guid>http://mediarahan.wordpress.com/?p=88</guid>
<description><![CDATA[
Little needs to be said about the Gameboy. It is the Godfather of handheld systems. Video Games wou]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter" src="http://students.washington.edu/dkn29/Mediarahan/Countdowns/GB+C/GB+C.PNG" alt="" width="310" height="370" /></p>
<p>Little needs to be said about the Gameboy. It is the Godfather of handheld systems. Video Games would not be where they are today without the Gameboy. Whether your first Gameboy was the good ol' grey fatty, the slim and stylish Pocket, or the Color, you knew that you were in for a treat. Without further adieu, here are the Top 9 Gameboy/Pocket/Color games as selected by the Mediarahan staff.</p>
<p><!--more--></p>
<div class="mceTemp mceIEcenter"> </div>
[caption id="" align="aligncenter" width="250" caption="#9 Kirby&#39;s Dreamland"]<img src="http://students.washington.edu/dkn29/Mediarahan/Countdowns/GB+C/KirbyDreamland.jpg" alt="#9 Kirbys Dreamland" width="250" height="251" />[/caption]
<p class="MsoNormal">In the pantheon of great Nintendo heroes Kirby is often overlooked.<span> </span>This is a shame because Kirby’s dreamland is one of the most fun and charming platformers ever created.<span> </span>There’s just something appealing about guiding a gluttonous cute pink puffball through hordes enemies, yum.</p>
<p>P.S. I've always wondered why he's white on the box art.</p>
<p> </p>
[caption id="" align="aligncenter" width="250" caption="#8 Metal Gear Solid"]<img src="http://students.washington.edu/dkn29/Mediarahan/Countdowns/GB+C/MetalGearSolid.jpg" alt="#8 Metal Gear Solid" width="250" height="250" />[/caption]
<p class="MsoNormal">This alternate universe Metal Gear aimed to get its sneak in while you’re on the move.<span> </span>The Gameboy Color’s Metal Gear Solid blended the revolutionary game play of the original Metal Gear games, with the over the top story telling of the Solid games.<span> </span>It also used a mission based system which was perfect for the pick up and play needs of the Gameboy.<span> </span>Sadly, David Hayter’s voice could not be used but we’ll forgive that for a great MGS experience.</p>
<p class="MsoNormal"> </p>
[caption id="" align="aligncenter" width="250" caption="#7 Super Mario Land 3: Wario Land"]<img src="http://students.washington.edu/dkn29/Mediarahan/Countdowns/GB+C/WarioLand.jpg" alt="Wario Land" width="250" height="253" />[/caption]
<p>The first time I heard about this game I was in total shock. The main enemy from Super Mario Land 2 is now the protagonist!? Not just that but he wasn't after Mario, he was after all the treasure in the land. Wario is truely one greedy fuck, it's no wonder those pirate ducks on the cover are pissed. Wario Land, much like Super Mario Land 2, brought many different powerups for Wario to use, my personal favorite was the Dragon hat which shot fire somehow. On top of the enjoyable level design, there were a shit-load of secrets to find in this game, which would require a few playthroughs to find them all without a copy of Nintendo Power. Put all of that together and you can actually have a really fun road trip.</p>
<p> </p>
[caption id="" align="aligncenter" width="252" caption="#6 The Legend of Zelda: Link&#39;s Awakening DX"]<img src="http://students.washington.edu/dkn29/Mediarahan/Countdowns/GB+C/ZeldaDX.jpg" alt="Links Awakening DX" width="252" height="249" />[/caption]
<p class="MsoNormal">Link’s first outing on the Gameboy was also my (TripV's) first experience with Nintendo’s grey fatty. The game was simply flawless.<span> </span>Every dungeon was expertly crafted with unique items like Roc’s Feather, which allowed Link to jump. Zelda DX took all the greatness of Link’s Awakening and colorized it making it the definitive version of a beloved classic.  It also added a special color dungeon to give veterans of the original a little more.</p>
<p class="MsoNormal"> </p>
[caption id="" align="aligncenter" width="250" caption="#5 Super Mario Land 2: Six Golden Coins"]<img src="http://students.washington.edu/dkn29/Mediarahan/Countdowns/GB+C/MarioLand2.jpg" alt="Six Golden Coins" width="250" height="250" />[/caption]
<p>When I think of the Gameboy, this, along with its predecessor, are some of the first games I think about. Super Mario Land 2: 6 Golden Coins is without a doubt the best original Mario game on the Gameboy system. Following in Super Mario World's footsteps, Super Mario Land 2 presented Mario with some new power-ups (bunny ears and bubble), as well as different takes on old ones (fire flower). The biggest downside of this game is that it is short, but that is easily forgotten because the fifth playthrough is just as fun as the first. This game is the first Mario game that doesn't involve resucing a princess and due to that introduces Wario who is one of my favorite Nintendo characters. All of above reasons places this classic at #5.</p>
<p> </p>
[caption id="" align="aligncenter" width="462" caption="#4 Pokémon Blue/Red "]<img src="http://students.washington.edu/dkn29/Mediarahan/Countdowns/GB+C/PokemonBR.jpg" alt="#4 Pokémon Blue/Red " width="462" height="232" />[/caption]
<p>TripV might not have jumped on the Pokémon bandwagon back in 1998, but I sure did. Starting with the anime and trading cards, then moving on to the game, I was in a Pokémon craze for two whole years of my life so It should come as no surprise that I can still name the first 151 Pokémon. A game like this brought a whole new style of RPGs to America that had been around in Japan since the original Megami Tensei games. The "Gotta Catch 'Em All" formula is very addictive and successful, not to mention fun. I probably don't need to say anything more about this game, because everyone has played this game in one way or another.</p>
<p> </p>
[caption id="" align="aligncenter" width="250" caption="#3 Super Mario Bros. Deluxe"]<img src="http://students.washington.edu/dkn29/Mediarahan/Countdowns/GB+C/SuperMarioBrosDeluxe.jpg" alt="#3 Super Mario Bros. Deluxe" width="250" height="250" />[/caption]
<p>I remember getting this game on my 12th birthday as I requested, and it did not let down. In fact it exceeded in everyway possible. The last time I played the original Super Mario Bros. prior to receiving this game was probably 8 years earlier, back in 1991 before my dad decided to send our NES away. Aside from the original Super Mario Bros., this game threw in the Lost Levels, as well as a few bonus modes, such as challenge mode(added a hidden yoshi egg and 5 red coins), a vs. race mode, you vs. boo (race against boo), and the toy box which kept all the mini games and non playable extras where you could really waste a lot of time. I remember you could edit the opening sound in the Toy Box when the game first loads, and my brother spent a lot of time putting in different riffs from jazz songs, a pretty cool extra if you ask me. If this was still in stores today, I would have no problem dropping $30 on it.</p>
<p> </p>
[caption id="" align="aligncenter" width="463" caption="#2 The Legend of Zelda: Oracle of Seasons/Ages"]<img src="http://students.washington.edu/dkn29/Mediarahan/Countdowns/GB+C/ZeldaOracleSA.jpg" alt="Oracle of Seasons/Ages" width="463" height="235" />[/caption]
<p>When deciding the order of the Top 9 Gameboy games, TripV was trying to put Zelda DX above the Oracle games. Now I understand where he is coming from and I know that Link's Awakening is a true handheld classic, but these games took everything that made Link's Awakening as well as the N64 iterations great and improved upon them. It also must be noted that he did not play these games and that will be a perminant stain on his gamer record. He decided I was right when I told him that after beating both games and linking them together you get to fight Ganon, the pig version. I asked him what other games you fight the Pig version of Ganon and without much hesitation decided to heed my judgement. Most people will rank these games seperately, but it just wouldn't be right to play one and not the other, heck I remember having a hard time deciding which game to start on. In the end I started on Seasons because the Nintendo Power guidebook started there also. Both games were classic Zelda titles from the beginning and had every bit of charm that prior games had. Back in April of 2001 the Gameboy Advance was on the horizon, and with these two games coming out literally a month before the Advance, I would say this is a great way to close out 12 years of handheld gaming while leading into the future. If you picked both of these up back in 2001, you'll agree that instead of putting down $30 each for two new Zelda titles, you really paid $60 for a great Zelda experience ($75 if you're like me and got the guide). The Oracle games delivered two of the best weeks of my adolescent gaming career.</p>
<p> </p>
[caption id="" align="aligncenter" width="244" caption="#1 Tetris DX"]<img src="http://students.washington.edu/dkn29/Mediarahan/Countdowns/GB+C/TetrisDX.jpg" alt="#1 Tetris DX" width="244" height="246" />[/caption]
<p>Well, we're finally at #1. Over 12 years of portable games and only 1 can be the best, that is why we have chosen Tetris DX. This is exactly what the gameboy was made for, an endless puzzle game that is filled with nothing but endless fun. Heck the original Gameboy launched with Tetris, and the Gameboy Color launched with Tetris DX. The reason we chose Tetris DX is because it added marathon mode and was in color. This is the game all my friends would play when I lent them my Gameboy on school trips. I would play this at home or in the car, and in some cases whenever I went to someplace boring that my parents forced me to go. It was only last week that I pulled out my Gameboy Advance to play some more of this game. The day my cartridge dies might as well be the day I die, or at least purchase another copy.</p>
<p>Now that we've listed our top 9, if anyone else is reading this, feel free to leave any comments or post your personal top 9.</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Video buenísimo! MGS4 "Fingers Edition"]]></title>
<link>http://ubunturoot.wordpress.com/?p=624</link>
<pubDate>Thu, 24 Jul 2008 07:14:33 +0000</pubDate>
<dc:creator>ViKToR</dc:creator>
<guid>http://ubunturoot.wordpress.com/?p=624</guid>
<description><![CDATA[
Genial video el que encuentro en Pixel o&#8217;Rama, la verdad es que está muy bien realizado. Me ]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/KqrC3RQaHLY'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/KqrC3RQaHLY&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p style="text-align:left;">Genial video el que encuentro en <a href="http://pixelorama.wordpress.com/2008/07/22/metal-gear-solid-4-save-the-world-with-your-fingers/">Pixel o'Rama</a>, la verdad es que está muy bien realizado. Me ha gustado :)</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Snake had a bad dream but that's nothing...]]></title>
<link>http://thefulleffect.wordpress.com/?p=551</link>
<pubDate>Wed, 23 Jul 2008 23:33:24 +0000</pubDate>
<dc:creator>oafhamper</dc:creator>
<guid>http://thefulleffect.wordpress.com/?p=551</guid>
<description><![CDATA[
From Metal Gear Solid 3: Snake Eater.
]]></description>
<content:encoded><![CDATA[<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/_xrxmwUgoLg'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/_xrxmwUgoLg&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>From Metal Gear Solid 3: Snake Eater.</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Strawberry Swing with video (on going against my previous promise)]]></title>
<link>http://busted1der.wordpress.com/?p=28</link>
<pubDate>Wed, 23 Jul 2008 22:35:55 +0000</pubDate>
<dc:creator>busted1der</dc:creator>
<guid>http://busted1der.wordpress.com/?p=28</guid>
<description><![CDATA[I&#8217;ve only got a few more ColdPlay songs left to cover in titles. It&#8217;s going to be quite ]]></description>
<content:encoded><![CDATA[<p>I've only got a few more ColdPlay songs left to cover in titles. It's going to be quite hard for the rest. Anyway, here's a video about my game purchases, The Dark Knight, my messy desk and other things. Like Metal Gear Solid 4. And ignore the stoned-like lookness in the first minute of the video. I was just relaxed.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/OQ8gIJ3fT84'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/OQ8gIJ3fT84&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[In Need Of Gaming Time - July Is Looking Bleak!]]></title>
<link>http://gamer78.wordpress.com/?p=110</link>
<pubDate>Wed, 23 Jul 2008 20:22:13 +0000</pubDate>
<dc:creator>trueheart78</dc:creator>
<guid>http://gamer78.wordpress.com/?p=110</guid>
<description><![CDATA[It&#8217;s been a busy week so far. From a weekend filled with shopping, a picnic, and an awesome ch]]></description>
<content:encoded><![CDATA[<p><span>It's been a busy week so far. From a weekend filled with shopping, a picnic, and an awesome church service to a week starting off with sickness and much housework, it hasn't been a very gamer-friendly time for me.</p>
<p>I guess that's one reason the blogging has dropped off. It's a great past time, and I rather enjoy writing, but when life just keeps giving you cards that you just want to get through, blogging takes the back seat <em>(at least on a gaming blog, anyways)</em>.</p>
<p>My niece and nephews are going to be around until the 31st, and then I'll be able to get into the games that I've had to hold off on. MGS3 and MGS4 still need to be played, and I'm really thinking about playing through MGS2 again. I'd like to play the first one, but unfortunately, cash is tight right now, and I don't want to drop too much money on it. I figure just getting re-acquainted with the series will take long enough.</p>
<p>Then there are the other games that I still need to get complete, like Battlefield: Bad Company, although I'll probably just be playing multi-player for some time. I want to start in on Ninja Gaiden: Sigma, as I've not played much of it, but I know it takes dedication. Then there's Final Fantasy X, which truthfully, I've nearly forgotten about. Oh, and also Katamari Damacy.</p>
<p>There are a few games that I have been able to play recently, games like Guitar Hero 3, Bad Company multi-player, Burnout: Paradise <em>(not my copy, unfortunately)</em> and Heavenly Sword.</p>
<p>These are the games, time-permitting, that will be holding me over until August.I guess you could say that next month is looking pretty promising.</span></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Games I'm Looking Forward to on PS3]]></title>
<link>http://typedef.wordpress.com/?p=36</link>
<pubDate>Wed, 23 Jul 2008 18:37:37 +0000</pubDate>
<dc:creator>typedef</dc:creator>
<guid>http://typedef.wordpress.com/?p=36</guid>
<description><![CDATA[Tomb Raider UnderWorld
I actually never played Tomb Raider but I&#8217;m really interested in the wa]]></description>
<content:encoded><![CDATA[<p><strong>Tomb Raider UnderWorld</strong><br />
I actually never played Tomb Raider but I'm really interested in the way this series has changed after it was taken over by Crystal Dynamics.</p>
<p><strong>Metal Gear Solid 4</strong><br />
I also never played a Metal Gear Solid game.  The hype on the game got me.  One thing I was worried about was the stealth action would be tough and boring... reviews have made me think otherwise.  When I do get my PS3, this will be the first game I try out.</p>
<p><strong>Heavenly Sword</strong><br />
Looks great, got decent reviews, has lots of action... I'm sold.  I'll get this at a discounted price and hopefully will be one of the first games I play on PS3.</p>
<p><strong>Naruto Ultimate Ninja Storm</strong><br />
Wow.  I don't even watch Naruto.  The cell shading on this game is amazing.  Animations look better than the cartoon.  Moreover, the ninja action looks pretty sweet.</p>
<p><strong>Street Fighter IV</strong><br />
I loved the old days of Street Fighter II.  It was one of the first games I got really hooked on.  I haven't played much of the Alpha nor SF III series.  I was also not much of a fan of the VS. games, except for X-Men VS. Street Fighter.  I'm glad Capcom returned to SF's roots.  I can't wait for this one.</p>
<p><strong>The Force Unleashed</strong><br />
I am big on Star Wars (just like ever other dork).  I've played a few other games and they were either too repetitive (Episode III) or too hard and time consuming for me (KOTR, Jedi Knight).  I'm looking for a good balance.  This game strikes me more of an action/adventure and that should be perfect for the gaming experience I'm looking for.</p>
<p><strong>Killzone 2</strong><br />
I played the original Killzone and it was fun.  When the PS3 was announced there was one awesome Killzone trailer.  I'd play it just for the visuals!</p>
<p><strong>Resident Evil 5</strong><br />
Resident Evil 1 was a puzzle game.  It was tough to control, took loads of time, and scared the living crap out of me.  I would never play this alone.  RE5 looks more like an shoot-em-up action game.  Lots of the screens are set in daylight... You also lose the claustrophobia of being stuck in a mansion.  So while RE2-4 didn't get my attention, this one did.  And I'm looking forward to it!  Plus I'm a lot older and scare less easily.  No wusses here.</p>
<p><strong>Prince of Persia</strong><br />
I can't remember if I just played just Sands of Time or if I played another one of the PoPs but I remember it was fun.  I like the new art direction and I hope that Ubisoft uses some stuff from Assassin's Creed.</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[A Gaming Vacation is a Good Thing]]></title>
<link>http://distractedfocus.wordpress.com/?p=66</link>
<pubDate>Wed, 23 Jul 2008 02:09:51 +0000</pubDate>
<dc:creator>kuchocobo</dc:creator>
<guid>http://distractedfocus.wordpress.com/?p=66</guid>
<description><![CDATA[Right now, I am honestly not sure what to write about.  Things have kind of been in limbo as of lat]]></description>
<content:encoded><![CDATA[<p>Right now, I am honestly not sure what to write about.  Things have kind of been in limbo as of late.  E3 left me kind of empty inside.  There have been no interesting games released as of late (although I do need to find a way to pick up Final Fantasy IV for DS). And I am still trying to finish up GTAIV.  I really should have finished that game before I headed into MGS4. (There are way too many games I play this year ending in the number four.)  At this point, I am fairly certain that I am near the end of the story for GTA, but needs about 25% more to get 100% completion.  There have been over 50 hours of my life poured into Liberty City at this point and I really don’t want to stop anytime soon.  Really, this is because the last 10 hours I have put into this game have been my best so far.</p>
<p>These 10 hours aren’t the best because of the story or the missions, but because I took a step away from the game.  Seriously, I was playing GTAIV non-stop from release day until about the day before MGS4 came out.  And by non-stop I mean whenever I had a free moment and the TV wasn’t already being used by my wife.  The problem with this is I wasn’t able to fully appreciate the game.  My tasks usually focused on completing the missions at hand and attempting to keep all of my relationships at their optimum reward levels (except for Dwayne…I’m not sure why I chose to let him live sometimes.)  However, when I returned to GTA IV I focused less on relationships, even more on the missions, and a lot more on the side missions.  For some strange reason, this allowed me to see some things I had not seen before.</p>
<p>My eyes were opened to bums with real, polygonal cardboard signs that bugged me for change.  While I got nothing worthwhile in return for said change giving, it still was something I had yet to experience.  Another great pastime I have also focused on is ramming motorcycles with the largest SUVs I can find.  Of course, these motorcycles were occupied and it was fairly enjoyable to see how far I could fling a body (yes…I am a sadist in Liberty City).   Honestly, I try to find as many ways as I can to send the most bodies into the air.  Filling up gas stations with cars and somehow trapping citizens in a ring of fire would be a great accomplishment…I just don’t know to do it yet.  It would be helpful if I could pick up citizens and throw them around.  Oh well.</p>
<p>Back to my point, I think overall it helps to step away from a game for a while and then return to it after a short break.  When focusing on a game too much, a routine is developed on how you play it, what you see, and what you do.  Moving away to a completely different experience and then coming back to it allows you to re-approach your gameplay.  For example, when playing MGS4 I focused on the simply stunning look of the game and a lot of sneaky-like gameplay (I say sneaky-like since I like to run n’ gun).  When I came back to Liberty City, this routine was still ingrained in me.  Missions were played with a bit more use of the cover system and I started to notice a lot more about the world around me.  It really was an eye-opening experience.</p>
<p>Should everyone take this approach to gaming?  I am not sure.  But I think it would greatly help.  I do know it doesn’t help to take a long break from a game and then come back though.  Every summer I used to play Final Fantasy VII.  People like Ian McKellen read the Lord of the Rings once a year…I played the same video game once a year.  Great tradition.  Anyway, I would gear up for this and use the same playthrough techniques time and time again.  If I were to use the prior technique of playing it for about a month or a few weeks followed by a short break and then jumping back into it again, I may have completely changed my approach to the game.  Although I am not sure sure what else I could have brought to the FFVII table since I pretty much accomplished everything in that game (and broke the memory card...but that is another story).</p>
<p>While I have no scientific proof to prove my point, I have my beliefs in this.  Perhaps for the next few months I will use this approach to gaming.  This should start with Soul Calibur IV.  I could probably play that for a good solid 2 weeks and then switch to Lego Indiana Jones.  Once this is completed, I can go back to SCIV for a few more days until Mercenaries 2: World in Flames comes out.  Then I am in the thick of the holiday season with such jewels as The Force Unleashed to look forward to (that will make a great bday present!). </p>
<p>So, I guess what I have determined through all of this is a new scientific test.  Play games, switch it up, and see what happens.  I will report my findings as soon as I have any.  Trust me.</p>
<p>As always, thanks for reading and I appreciate your time.</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[MGS4 lista de logros]]></title>
<link>http://ubunturoot.wordpress.com/?p=609</link>
<pubDate>Tue, 22 Jul 2008 09:47:08 +0000</pubDate>
<dc:creator>ViKToR</dc:creator>
<guid>http://ubunturoot.wordpress.com/?p=609</guid>
<description><![CDATA[
Este juego es simplemente DIOS. Sin duda el mejor que he podido jugar hasta la fecha y muy rejugabl]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter" src="http://gadgetheat.com/wp-content/uploads/2008/05/mgs4wallpaper01_2.jpg" alt="http://gadgetheat.com/wp-content/uploads/2008/05/mgs4wallpaper01_2.jpg" /></p>
<p>Este juego es simplemente DIOS. Sin duda el mejor que he podido jugar hasta la fecha y muy rejugable si queremos conseguir el 100% del juego.</p>
<p>Desde el otrolado.net comparten un archivo de excel con todos los logros a cumplir: medallas (y su descripción de como conseguirlas), trajes, armas, modos de juego, tipos munición, passwords secretos, nuevas canciones para el ipod, figuras etc.</p>
<p>Link: <a href="http://www.megaupload.com/es/?d=45PJTPFY">http://www.megaupload.com/es/?d=45PJTPFY</a></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Super Smash Bros. Brawl (Wii)]]></title>
<link>http://nailive.wordpress.com/?p=123</link>
<pubDate>Mon, 21 Jul 2008 19:14:27 +0000</pubDate>
<dc:creator>Tim</dc:creator>
<guid>http://nailive.wordpress.com/?p=123</guid>
<description><![CDATA[
Man kann von Nintendo behaupten, was man will, es lässt sich aber nicht abstreiten, dass Nintendo ]]></description>
<content:encoded><![CDATA[<p><a href="http://nailive.wordpress.com/files/2008/07/smash-bros-brawl-characters.jpg"><img class="aligncenter size-full wp-image-124" src="http://nailive.wordpress.com/files/2008/07/smash-bros-brawl-characters.jpg" alt="" width="400" height="308" /></a></p>
<p><strong>Man kann von Nintendo behaupten, was man will, es lässt sich aber nicht abstreiten, dass Nintendo für die bekanntesten Charaktere der Videospielgeschichte verantwortlich ist. Egal ob Mario, Link, Donkey Kong, Pikachu oder Kirby...jeder kennt sie und hatte seinen Spaß mit ihnen. Umso genialer war es dann, als 1999 das Beat'em'up "Super Smash Bros." für das Nintendo 64 erschienen ist, in welchem sich die genannten Protagonisten erstmals die Schädel einschlagen durften. Heutzutage ist "Super Smash Bros." zu einem Systemseller avanciert, der auf vielen Most-Wanted Listen ganz oben wieder zu finden ist. Nach einer unerklärlichen Verspätung seitens Nintendo hat es der neueste Ableger der Reihe "Super Smash Bros. Brawl" aber nun endlich in die deutschen Händlerregale geschafft und wir haben uns das Spiel mal genauer angeschaut.</strong></p>
<p>Die Super Smash Bros. Reihe genießt mehr Aufmerksamkeit als alle anderen Vertreter des Beat'em'up Genres. Doch was macht dieses Spiel aus? Wie lässt sich der Erfolg erklären? Es dürfte vor allem daran liegen, dass es nur in diesem Spiel möglich ist, sich mit bekannten Charakteren aus der Nintendowelt oder anderen Videospielfranchises die Köpfe einzuschlagen. So stehen dem Spieler in "Super Smash Bros. Brawl" sagenhafte 35 verschiedene Charaktere zur Verfügung und zu fast jedem gibt es auch noch eine passende Kampfarena (insgesamt 40 an der Zahl). Neben typischen Charakteren wie Mario, Bowser, Link, Kirby oder Yoshi gibt es auch zahlreiche neue Kämpfer zu bestaunen, wie z.B. Solid Snake, Sonic oder Captain Olimar aus Pikmin. Jeder Charakter spielt sich völlig unterschiedlich und verfügt über eigene Spezialmoves. Auch wenn bei SSBB gelegentlich alles etwas chaotisch wirkt, so ist das Kampfsystem dennoch ziemlich komplex. Oftmals muss taktisch vorgegangen und Angriffe abgeblockt werden. Außerdem kann man den Erfolg dadurch begründen, dass Super Smash Bros. Brawl sich in vielerlei Hinsicht von den üblichen Beat'em'up Spielen unterscheidet. Das fängt schon beim Spielprinzip an. Hier verkloppen sich nicht zwei, sondern gar vier Protagonisten und Ziel ist es nicht die Energieleisten des anderen herunter zu prügeln, sondern dem Gegner mit Hilfe von Items und Spezialmoves so stark zu schaden, bis dieser aus der Arena fliegt. Im Vergleich zu den anderen Kampfspielen ist Super Smash Bros. Brawl auch wesentlich umfangreicher. Allein im Einzelspielermodus gibt es so unglaublich viel zu tun. So gibt es neben dem klassischen Arcademodus, in dem man sich durch insgesamt 13 Arenen kämpft, auch noch unzählige weitere Möglichkeiten, sich die Zeit zu vertreiben. Ganz neu ist zum Beispiel der Story Modus, auch der Subraum Emissär genannt. Hier wird in guter alter Mario Manier durch unzählige 2D Welten gehüpft und gekloppt. Hin und wieder hat der Spieler es dann sogar mit Endbossen zu tun. Eine wirkliche Handlung ist aber leider nicht vorhanden, dafür wird der Spielverlauf mit netten Zwischensequenzen versüßt. Nach ungefähr acht Stunden dürfte jeder den Abspann erblicken und der Storymodus beendet sein. Aber auch dann ist noch lange nicht Schluss, schließlich gibt es noch zahlreiche Einzelmissionen (Solo / Coop) und Stadionwettbewerbe zu absolvieren. Hier gilt es entweder Scheiben zu zerschlagen, so viele Gegner wie möglich zu besiegen oder einen Sandsack so weit wie möglich in die Ferne zu befördern. Zudem gibt es auch sehr viele Extras die freigespielt werden müssen. Neben Trophäen, Aufklebern und Musiktiteln kann der Spieler auch neue Charaktere, Kampfarenen oder sogar Demoversionen alter Spielklassiker erspielen. Sollte das immer noch nicht reichen, kann man sich mittels Leveleditor auch noch eigene Level erstellen. Insgesamt bietet Super Smash Bros. Brawl vier verschiedene Steuerungmöglichkeiten. Man kann das Spiel mit dem Cubecontroller, dem Classikcontroller, der Wiimote oder der Kombination aus Wiimote und Nunchuck spielen. Welche Methode nun die bessere ist, muss jeder für sich selbst entscheiden. Man macht allerdings mit keiner etwas falsch, SSBB steuert sich immer vorzüglich, sogar die Spezialmoves gehen ganz locker von der Hand.</p>
<p>Im Prinzip dient aber der komplette Singleplayerpart nur als eine Art Vorbereitung. So richtig in Fahrt kommt Super Smash Bros. Brawl erst im Multiplayermodus mit bis zu vier Spielern! Und auch hier ist die Auswahl alles andere als gering. Den Storymodus kann man zu zweit kooperativ durchspielen, genauso wie einige einzelne Missionen. Die meisten Spieler dürften sich aber für den klassichen Brawl Modus entscheiden. Hier schlägt man sich zu viert die Schädel ein und am Ende gewinnt derjenige mit den meisten Kills. Der Survival Brawl kann als eine Art Last Man Standing bezeichnet werden, der letzte Überlebende gewinnt. Im Münzkampf gilt es, so viele Münzen wie nur möglich einzusammeln. Alle Spielmodi lassen sich wahlweise jeder-gegen-jeden oder im Team austragen und außerdem lässt sich alles nach belieben anpassen. Aber nicht nur Offline geht es in diesem Spiel so richtig zur Sache, zum ersten Mal ist es möglich, sich auch Online zu prügeln. Auch hier entpuppt sich Super Smash Bros. Brawl als wahrer Partyspaß und zudem läuft hier alles überraschend flüssig ab. Nur sehr selten kommt es zu leichten Verbindungsproblemen.</p>
<p>Im Vorfeld befürchteten einige Fans schon, dass sich "Super Smash Bros. Brawl" technisch nur geringfügig von dem Vorgänger "Super Smash Bros. Melee" unterscheiden dürfte. Zum Glück trifft dies aber nicht zu. Es hat sich grafisch nämlich wirklich einiges getan. Die Entwickler gingen hier einfach mit viel mehr Liebe zum Detail an die Arbeit, was vor allem an den klasse detaillierten Charakteren zu sehen ist. Das Spiel ist noch farbenfroher als seine Vorgänger und läuft zudem in angenehm flüssigen 60 Bildern pro Sekunde. Auch in Hinsicht auf die Animationen weiß das Spiel zu begeistern. Und die passenden Hintergründe strahlen noch mehr Charme aus, als zuvor schon. Lediglich das recht nervige Kantenflimmern trübt den Gesamteindruck etwas. Vergleicht man dieses Spiel mit der Grafikreferenz "Super Mario Galaxy", zieht es aber leider deutlich den kürzeren. Trotz allem kann für die grafische Umsetzung ein großes Lob ausgesprochen werden. Akkustisch lässt es Nintendo dieses Mal so richtig krachen. Der Soundtrack hat es wahrlich in sich und sucht sowohl qualitativ als auch quantitativ seinesgleichen. Insgesamt enthält das Spiel über 200 (!!!) verschiedene Musiktitel. Teilweise neue Lieder, größtenteils natürlich ältere aus den bekannten Spieleserien. Dadurch schwelgt man in Erinnerung und wird von dem Retrofieber angesteckt. Die bekannt genialen, nintendotypischen Klänge runden dann alles noch einmal ab.</p>
<p>Fazit:<br />
"Super Smash Bros. Brawl" ist einfach ein unglaubliches Spiel geworden. Das Spielprinzip ist noch suchterzeugender als zuvor und inhaltlich schlägt der Titel alles bisher dagewesene. Noch kein Spiel hat es so bravourös geschafft so viele unterschiedliche Spielereihen gekonnt miteinander zu verbinden. Egal ob on- oder offline, zu viert ist das Spiel der reinste Wahnsinn und ein Hit auf jeder Party. Unglaublich, wie viel es in diesem Spiel zu entdecken und wie wenig es hier zu bemängeln gibt. Für den nächsten Teil kann man sich höchstens eine etwas bessere Grafik wünschen, ansonsten macht Super Smash Bros. Brawl aber alles richtig. Und so kann an dieser Stelle nur eine absolute Kaufempfehlung an jene ausgesprochen werden, die sich nur im geringsten für Nintendo begeistern.</p>
<p><strong>9</strong>/10</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Ventas de Junio en Estados Unidos: Playstation 3  y PSP superan a Xbox 360]]></title>
<link>http://oriolmiro.wordpress.com/?p=185</link>
<pubDate>Mon, 21 Jul 2008 08:46:13 +0000</pubDate>
<dc:creator>Oriol Miró</dc:creator>
<guid>http://oriolmiro.wordpress.com/?p=185</guid>
<description><![CDATA[El lanzamiento de Metal Gear Solid 4 en exclusiva para Playstation 3 es una de las principales causa]]></description>
<content:encoded><![CDATA[<p>El lanzamiento de <strong>Metal Gear Solid 4</strong> en exclusiva para <strong>Playstation 3 </strong>es una de las principales causas del buen momento de la <strong>consola </strong>de <strong>Sony </strong>en comparación con el descenso de <strong>Xbox 360</strong>. Pero la situación de los de <strong>Microsoft</strong> es aún más preocupante al ver como <strong>PSP</strong> también los adelanta. <strong>Wii </strong>y <strong>DS</strong> siguen a tope liderando la clasificación.</p>
<p><strong>Nintendo DS</strong>: 783,000<br />
<strong>Nintendo Wii:</strong> 666,700<br />
<strong>PlayStation 3: </strong>405,500<br />
<strong>PlayStation Portable: </strong>337,400<br />
<strong>Xbox 360:</strong> 219,800<br />
<strong>PlayStation 2: </strong>188,800</p>
<p><strong>Fuente:</strong> Meristation</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Metal Gear Solid 4: A Review]]></title>
<link>http://gamingday.wordpress.com/?p=40</link>
<pubDate>Mon, 21 Jul 2008 07:18:03 +0000</pubDate>
<dc:creator>creator55</dc:creator>
<guid>http://gamingday.wordpress.com/?p=40</guid>
<description><![CDATA[A system seller. That&#8217;s what many are calling, and have called, Metal Gear Solid 4. And well, ]]></description>
<content:encoded><![CDATA[<p>A system seller. That's what many are calling, and have called, Metal Gear Solid 4. And well, it seems that it is. As we are all now well aware, Sony bundled in MGS4 with PS3 systems this summer and it has payed off. According to NPD data the PS3 outsold the Xbox 360 in the month of June... no... it demolished it. </p>
<p>Metal Gear Solid 4 is the fourth game in Konami's Metal Gear Solid franchise and is considered to be director Hideo Kojima's game magnum opus, but does the game deliver on all the hype that has followed it? Yes, yes it does. </p>
<p>This review is a long time coming and is now out of date in the ever moving games industry, but it must be done. MGS4 has received a lot of perfect scores, and sure it's a great game, but it is not perfect. Please do not interpret those scores as perfect, cause they don't reflect that. What they reflect is the overlooking of issues in the grand scheme of things.</p>
<p>First, the cut scenes in MGS4 take a looong time to wade through. This is not a game you pop in to quickly play a level or finish a boss. It's literally impossible. You're going to need at least 30 minutes, maybe longer, to set aside to play this game. As most have said, it's like playing a movie. In fact, the final cutscene may qualify as a short film... running at around 30 - 40 minutes long. </p>
<p>Second, there's quite a length install time before you play it. There are also small install times in between each act. Though I feel that this is a small issue. Sure, it was annoying as hell waiting to get to the next part in this grand tale of Solid Snake's final mission... but it was forgotten soon after I got to playing again.</p>
<p>And oh boy, it is good when you get to playing again. The controls are smooth, the graphics are amazing, and everything just feels so right. If there was a game that simulated real life well, it could be this. Interacting with objects and the AI of the guards all earn high marks and are great fun to play with. The cut scenes thrown in between gameplay bits... or maybe gameplay thrown in between cut scenes... just add to the bad assery, especially since they're all done with the in game engine. </p>
<p>There is one major new addition to the series though, and that comes in the form of Drebin. He's an arms dealer that allows you to basically buy ammunition and guns for all your weapons at any point in time. Though some may feel that this is cheap, it allows you to attack any scenario in the game any way you wish. It opens up choice to each and every player so that they are not forced to beat the game or go through levels in one particular way. </p>
<p>That's the major addition, but the major evolution is presentation. This game truly does lift the bar for presentation in a video game. The musical score, the direction, and the cinematics are all of Hollywood quality. It truly is amazing to see how far this medium has grown in the past 10 years. It's just mind blowing.</p>
<p>The story may be a bit mind blowing as well, sure it's a bit convoluted but it ties up most, if not all, of the loose ends in the first three of the series. Oh, and don't worry, for those that are new to the series it does a good job of summarizing past events, though you won't get all the nitty gritty details that many fans of MGS love. If you are a fan of MGS though, you will love this game. There are so many hidden easter eggs and and moments that are referenced from past games it'll make you giggle with glee. And there's one moment in particular that bring nostalgia right to your front door.</p>
<p>There's only one way to summarize this game, for both fans of the series and people who haven't yet checked out the series, for both PS3 owners and non-PS3 owners, and that summarization is simple: system seller.</p>
<p>Rating: 5 out of 5</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Metal Gear Solid anche su Xbox 360?]]></title>
<link>http://marcoleonardi1991.wordpress.com/?p=3024</link>
<pubDate>Sat, 19 Jul 2008 13:57:38 +0000</pubDate>
<dc:creator>Massi</dc:creator>
<guid>http://marcoleonardi1991.wordpress.com/?p=3024</guid>
<description><![CDATA[

È passato poco più di un mese da quando in rete sono circolate le prime voci relative al possibi]]></description>
<content:encoded><![CDATA[<div class="entry">
<p><img src="http://www.onegames.it/wp-content/onegames.it_uploads/2008/03/mgs4.jpg" alt="Metal Gear Solid 4" /></p>
<p>È passato poco più di un mese da quando in rete sono circolate le prime voci relative al possibile arrivo su <strong>Xbox 360</strong> del primo capitolo della serie <a title="Metal Gear su Xbox 360" href="http://www.onegames.it/12/06/2008/il-primo-metal-gear-solid-in-arrivo-su-xbox-360/">Metal Gear Solid</a>, attraverso la piattaforma di distribuzione di contenuti digitali <a title="Xbox Live Arcade" href="http://www.xbox.com/en-US/games/livearcadexbox360/?WT.svl=nav">Xbox Live Arcade</a>.</p>
<p>Con una previsione allora forse un po’ troppo azzardata, avevo in quell’occasione chiuso il post mettendo in discussione l’esclusiva delle console <a title="sito ufficiale Sony" href="http://www.sony.it/view/View.action?site=odw_it_IT">Sony</a> sulle avventure del carismatico Solid Snake, scatenando in alcuni vostri <a href="http://www.onegames.it/12/06/2008/il-primo-metal-gear-solid-in-arrivo-su-xbox-360/#comments">commenti</a> le mai dome scintille che da sempre alimentano il fuoco della console war!</p>
<p><img src="http://www.onegames.it/wp-content/onegames.it_uploads/2008/03/mgs41.jpg" alt="Metal Gear Solid 4" /></p>
<p>Oggi quell’ipotesi, per la gioia dei possessori di Xbox 360, sembra essere un passo più vicina alla realtà.</p>
<p>Nel corso dell’<a title="sito ufficiale E3" href="http://www.e3expo.com/">E3</a> infatti, <strong>Microsoft</strong> ha ufficialmente dichiarato di essere interessata ad acquisire i diritti per la pubblicazione anche sulla sua console di <strong>Metal Gear Solid 4: Guns of the Patriots</strong>, uno dei titoli che ad oggi rappresenta un appuntamento videoludico immancabile riservato a PlayStation 3.</p>
<p>Ovviamente l’ultima parola spetterà a <a title="sito ufficiale Konami" href="http://www.konami.com/">Konami</a> ma la ferma volontà dell’azienda di Redmond di fare sue tutte le esclusive della concorrenza è rafforzata dalla notizia giunta nei giorni scorsi circa il “colpaccio” messo a segno con il prossimo arrivo di <a title="Final Fantasy XIII su Xbox 360" href="http://www.onegames.it/15/07/2008/final-fantasy-xiii-sbarca-su-xbox360/">Final Fantasy XIII</a> su Xbox 360.</p>
<p>FONTE: <a href="http://www.onegames.it/">onegames.it</a></div>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Íntegras: Metal Gear Solid 4 (Review 2, PS3) [GameMaster 42, 07/2008]]]></title>
<link>http://gamerlifestyle.wordpress.com/?p=130</link>
<pubDate>Sat, 19 Jul 2008 04:42:23 +0000</pubDate>
<dc:creator>Fabão</dc:creator>
<guid>http://gamerlifestyle.wordpress.com/?p=130</guid>
<description><![CDATA[
Metal Gear Solid 4: Guns of the Patriots
A missão extrema de Snake
Sistema: PlayStation 3
Produç]]></description>
<content:encoded><![CDATA[<p><a href="http://gamerlifestyle.files.wordpress.com/2008/07/mgs4coverart.jpg"><img class="aligncenter size-medium wp-image-131" src="http://gamerlifestyle.wordpress.com/files/2008/07/mgs4coverart.jpg?w=259" alt="" width="259" height="300" /></a></p>
<h2>Metal Gear Solid 4: Guns of the Patriots</h2>
<h4>A missão extrema de Snake</h4>
<p><strong>Sistema:</strong> PlayStation 3<br />
<strong>Produção:</strong> Konami<br />
<strong>Desenvolvimento:</strong> Kojima Productions<br />
<strong>Lançamento:</strong> 12 de junho de 2008 (EUA)<br />
<strong>Mais: </strong><a title="Site oficial" href="http://www.konami.jp/mgs4/en/" target="_blank">http://www.konami.jp/mgs4/en/</a></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/Kz8LDVn8Qi4'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/Kz8LDVn8Qi4&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>A confortável poltrona preta e a iluminação noir convidam ao repouso, mas o copo de uísque, intocado, não deixa mentir: David Hayter está tenso. “Então, quem é David Hayter?”, pergunta Lee Meriwether, apresentadora do programa Celebridade Moralista. O desconforto do entrevistado é compreensível: ela, ícone da TV americana, Miss America em 1955, Mulher-Gato no filme Batman de 1966 e a voz sedosa da ainda sedutora Big Mama; ele, ídolo nos fóruns de internet, roteirista do filme X-Men e a eterna voz áspera de Solid Snake. Um conflito de gerações, um interrogatório, antes que entrevista, entrecortado pela própria condutora. O jovem artista mal tem chance de se posicionar, enquanto a reduzida platéia do minúsculo auditório e a presumida massa do outro lado da transmissão televisiva abraçam os sofismas de uma felina Meriwether. “Quais são os seus sonhos?”, prepara ela. “Bem, eu diria que o projeto dos meus sonhos...”, interrupção, sobreposição: “Deixe seus sonhos te guiarem. Uma mensagem de esperança para os jovens de hoje, de David Hayter”. E, na projeção acima da mesa de centro, os dois helicópteros que se bombardeavam chegam a um termo. Palmas. A Hayter, destroços incandescentes em queda, só resta a queixa muda: “Eu nunca disse isso...”</p>
<p><em>(Continue lendo após o "salto")</em></p>
<p><!--more--></p>
<p>Desafia a lógica: após mais de três anos de espera desde o primeiro teaser, a primeira coisa que você contempla depois de selecionar New Game não é um jogo, ou mesmo parte dele, mas um vídeo com atores reais. Pensando melhor, tal esquete é a essência do que é Metal Gear Solid 4. É a sua mente tomada de assalto e chacoalhada como se estivéssemos no 2001 de Raiden e do hermetismo de MGS2. É a encenação que conta muito sem tudo mostrar. É a retomada do tema favorito, a manipulação. É o diálogo do ficcional com o real. É, enfim, a materialização fidelíssima dos conceitos de Hideo Kojima, criador da série e contradição encarnada em designer de jogos.</p>
<p>O homem (semideus, segundo alguns sectários) que mais de uma vez prometeu não assumir mais a cadeira de diretor em um Metal Gear, para depois voltar atrás, subiu novamente ao seu posto favorito para pôr fim a um arco de história de mais de 50 anos. E o fez como sabe melhor: megalomaníaco no propósito, polivalente nos estilos, hiperbólico no tom, loquacíssimo na narrativa. Sem concessões, sem atalhos. Apenas deixando correr, livre como nunca, o seu gênio criativo – sempre de mãos dadas com seu espírito contraditório.</p>
<p><strong>Os Temas Recorrentes</strong></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/ms-9-n1G65A'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/ms-9-n1G65A&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>MGS2 foi um acontecimento natural, óbvio até. Ele deveria, segundo a vontade de Kojima, encerrar a série, e teria feito isso justamente como desejaria: de forma ambígua. O traço característico do designer é a insinuação, é dar somente pistas de sua intenção. Mas os fãs queriam mais e com maior clareza, e assim se fez. Dilatando a diegese rumo ao passado, MGS3 conseguiu lançar novas luzes sobre o presente, dispensando a subversão e os entraves de interpretação do jogo anterior. Não foi o bastante. Em socorro dos fiéis, sob medida para os seus anseios, Kojima arquitetou o ato final para amarrar as duas pontas da vida do herói Solid Snake, conciliar as circunstâncias de seu nascimento com a fatalidade de seu destino – o que implica em devassar verdades ocultas e revirar a fauna adjacente.</p>
<p>Após os eventos de MGS2, os Patriots aparentemente conseguiram usar suas ferramentas de manipulação para encobrir a verdade por trás do Incidente de Manhattan. Cinco anos após, em 2014, o mundo vive o cotidiano da guerra. PMCs (Private Military Companies, ou Companhias Militares Privadas) são comuns e, sem fidelidade a bandeira alguma, são contratadas para atuar em zonas de combate em diversos países. A economia de guerra é a nova ordem: quanto mais turbulenta uma região, mais demanda por equipamentos, mais dinheiro gira. A própria guerra foi descaracterizada. Soldados, armas, acessórios... Tudo é monitorado por códigos de identificação. Nas palavras de um monologante Snake, “Aquele que controla o campo de batalha, controla a história”.</p>
<p>Nesse contexto, o herói de outrora, vítima de envelhecimento precoce, é apenas um soldado em busca de relevância. Sem as modernas nanomáquinas implantadas que dão vantagens nos confrontos, Solid é uma velha ferramenta que funciona por teimosia. Contudo, mais do que das rugas que sobressaem-se na capa do jogo e lhe justificam a alcunha de Old Snake, o combatente é vítima do preconceito que vija no subconsciente das pessoas: idosos não servem para nada. Ironicamente, informações culturais, ou memes, eram um dos temas de MGS2, e Snake tentava evitar que o mundo fosse vítima do controle desses memes. Agora ele luta para não ser controlado por um. Amigos tentam demovê-lo, a condição física clama para que ele pare e, não obstante, o velho Snake dá prosseguimento em sua rapsódia belicosa. A ambivalência do maestro Kojima permeia toda a obra para conduzir ao clímax ideal.</p>
<p>Para apoiar esse efeito construído, o jogo explora o tema da sensibilidade, das coisas invisíveis aos olhos – vontades, pensamentos, emoções. Evidente que tais elementos já eram explorados nas tramas dos jogos anteriores, mas aqui eles penetram o domínio da jogabilidade. A condição do protagonista é vital para o bom desempenho, mas o índice para a eficiência não é mais um atributo físico como era a Stamina de MGS3, sim um conceito etéreo, Psyche. A barra mede, como nos termos da psicologia e da psicanálise, o estado mental do personagem, o que reflete em suas habilidades: pontaria, velocidade, resistência, recuperação. Há um segundo medidor que registra o nível de estresse de Snake e muda com o calor da batalha e com as condições climáticas. Para fazer a devida manutenção das unidades psicológicas, você conta com o apoio da conselheira Rose (a Rosemary, noiva de Raiden de MGS2), que recomenda, via Codec, desde repouso até ouvir música (sim, o iPod não está ali só para ser legal) ou outras coisas que relaxem o velho de guerra (como um bom cigarro ou uma revista masculina). É uma preocupação extra, mas que acrescenta profundidade aos combates e, se não aproxima o seu estado de espírito do de Snake, ao menos o faz pensar além das aparências.</p>
<p>Muda também a maneira como você apreende o próprio campo de batalha, já que cada localidade visitada é palco de um confronto entre uma milícia local e os soldados de uma PMC. Como xereta em luta alheia, você pode avançar eliminando alvos indiscriminadamente, tentar conquistar a simpatia dos movimentos de resistência ajudando-os, ou seguir a sempre na moda rotina da furtividade. Não é um BioShock de possibilidades, mas oferece alguma variedade na linearidade implacável e boas oportunidades de experimentar os vastos cenários.</p>
<p><strong>O Show Particular</strong></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/XUCjzIIQ90o'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/XUCjzIIQ90o&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>Soldados de PMCs, milícias, máquinas, nanomáquinas, reumatismos... Meros obstáculos no caminho para o verdadeiro inimigo: o irmão Liquid personificado no senil Ocelot. Liquid Ocelot busca seqüestrar o sistema Sons of the Patriots, que regula ações militares em nível global, e usá-lo para seus próprios interesses.</p>
<p>Neste duelo final das serpentes gêmeas, Kojima não hesitou em fazer um megamix de personagens, colocando em cena figuras de todo o arco narrativo, de Big Mama (outrora a lasciva EVA) a Rosemary. Até quem já estava morto é remexido, em um notável esforço de continuidade retroativa, a dar novas interpretações a fatos e pessoas. Dada a dificuldade em estabelecer releituras convincentes de eventos passados em literatura, as soluções criativas de MGS4 neste campo são muito satisfatórias, alcançando o desejado efeito de surpresa sem apelar para decisões mal explicadas.</p>
<p>Nesta jornada de reviravoltas, Old Snake enfrenta algumas das melhores batalhas contra chefes de sua carreira, em grande parte por causa do conceito genial por trás da Beautie and the Beasts Corps. As quatro beldades transfiguradas representam emoções diferentes, potencializadas, distorcidas e calcificadas por sofrimentos acérrimos. Por baixo da couraça fria e ameaçadora, você sabe que há criaturas puras e belas, tão vítimas quanto você dos horrores da guerra. Essa polarização, aliada ao fato de elas se espelharem em oponentes de MGS1, é que torna estes confrontos tão memoráveis – mas não mais que um certo duelo mecanizado.</p>
<p>Homenagens como essas às missões passadas são mais que mero efeito do novo jogo. São a própria razão de MGS4 existir. Seja nas freqüentes intervenções de cenas com o botão X, que ativam curtos flashbacks, seja nas intermináveis referências e piadas internas, ou ao longo de todo o Ato 4, overdose de nostalgia em si, a saga de Old Snake se constrói de memórias. E onde mora a sua maior virtude reside também a sua fraqueza mais perigosa: a intolerância aos neófitos. Hideo Kojima deixa claro a quem sua magnum opus é dedicada, e não a abre para mais ninguém.</p>
<p><strong>O Acompanhamento Inseparável</strong></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/sAr_-sRvI_I'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/sAr_-sRvI_I&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>A própria jogabilidade confirma a mentalidade dirigida aos veteranos. Recursos novos como a possibilidade de jogar em primeira pessoa e a eficiente câmera por cima dos ombros são altamente louváveis, mas apenas adicionam camadas de complexidade a um esquema de controle que exibe mais rugas que a face do protagonista. Com combinações de botões improváveis, até mesmo um connoisseur pode atravessar o jogo sem ter explorado todas as possibilidades de movimentos – até porque, a série nunca teve vocação para tutoriais não-intrusivos que apresentassem os comandos progressivamente, e agora não é diferente.</p>
<p>Felizmente, há tentativas de simplificação, e a mais admirável é a OctoCamo, que cuida sozinha de adaptar o uniforme de Snake ao ambiente próximo. O Threat Ring, um círculo que acusa ameaças visualmente, economiza consultas ao mini-mapa, ainda presente no canto da tela. Mais que um invento simpático, o Metal Gear Mk. II, interface entre Snake e Otacon, é um aliado útil ao longo do jogo e ainda permite apreciar outras distrações durante as longas reuniões nas intermissões. Por fim, o Solid Eye substitui os múltiplos visores do passado com três simples funções: exibe dados úteis em tempo real no estado neutro e pode virar um dispositivo de visão noturna ou um binóculo.</p>
<p>A obsessão da equipe de desenvolvimento por equipamentos de guerra resultou no mais vasto e variado arsenal que a série já teve, e isso, por sua vez, fez nascer Drebin. O mercador e lavador de armas tem os seus momentos na trama, mas é muito mais importante onde quase não o percebemos, de tão natural que sua presença se torna: no menu de pausa. Pela loja de Drebin você pode estocar munição, liberar armas travadas por registro, comprar outras novas e ainda personalizar seu armamento com acessórios extras, como miras, silenciadores e lança-granadas. A moeda corrente são os Drebin Points, que você adquire ao coletar qualquer arma que já possua. Simples e eficiente.</p>
<p><strong>A Tesoura Necessária</strong></p>
<p>A contradição, provavelmente intencional, com certeza inofensiva, flerta com MGS4 insistentemente. No filme de abertura, no intercâmbio do real com o ficcional, no exagero de alívios cômicos em um jogo que é tão dedicado a ser sério, na ironia de uma linearidade mal disfarçada em uma história que euforiza a liberdade, na coexistência do verossímil com o caricato, da beleza com a ferocidade, da salvação com a destruição, da OctoCamo com o Drebin. Mas, principalmente, Guns of the Patriots é o espelho da alma de um designer de jogos que queria ser diretor de filmes – prevalece a sensação de que você está jogando menos do que gostaria e assistindo mais do que deveria. E, ainda assim, se persistir, você descobre que, por baixo do romance, existe um produto que também ama o fato de ser um jogo, que impõe desafios, oferece prêmios destraváveis, esconde segredos e, depois de tudo isso, ainda o convida para as tentações de um mundo online de possibilidades infinitas.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/SkJVZJqVG2M'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/SkJVZJqVG2M&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>A contradição de um ser provém das multidões nele contidas, dizia um famoso poeta americano, e eu só encontro essa explicação para MGS4. Pistola, rifle, metralhadora, fuzil, escopeta, míssil, granada, porrada, faca, revista pornô. Vingança, ódio, dor, tristeza, culpa, desespero, amor, medo, esperança, paz. Drama, comédia, tragédia, romance, ação, aventura, suspense. 200 funcionários e nenhum editor. Ninguém para selecionar, para filtrar, para valorizar o clímax, para dizer que a intensidade das emoções está diretamente ligada à brevidade da cena e que o efeito magistralmente preparado durante anos para a cena final se diluiu numa explanação dilatada.</p>
<p>Fecha-se um ciclo, eterniza-se uma lenda. Ainda que com imperfeições, testemunhamos a obra mais sofisticada dessa era da alta definição e de produções ambiciosas. Metal Gear talvez nunca mais se apresente com o prenome “Solid”, e o próprio criador Hideo Kojima afirmou que é tempo de abandonar a cadeira de diretor, caso decidam dar continuidade à série sem o seu personagem mais emblemático. Felizmente, sempre podemos contar com a infalibilidade de sua contradição.</p>
<p><strong>[extra]<br />
Produção milionária</strong></p>
<p>Hideo Kojima é um dos manda-chuvas da indústria de games. Poucos são tão poderosos, controlam tanto dinheiro e gozam de tantos privilégios como ele. Conheça algumas excentricidades dispendiosas de MGS4 que comprovam o status do designer:</p>
<p>• Próximo à conclusão do projeto, mais de 200 funcionários trabalhavam a todo vapor, isso apenas na Kojima Productions (eventualmente, o grupo de MGS4 e MGO absorveu as equipes de MGS: Portable Ops e Lunar Knights). O perfeccionismo foi tanto que o time tinha um diretor de rumble, dedicado somente a supervisionar a vibração de controle depois que o DualShock 3 foi revelado.</p>
<p>• Além das centenas de funcionários dentro da Kojima Productions, a empresa ainda terceirizou algumas tarefas para estúdios de fora, principalmente para modelagem de objetos. Um deles é a cavia, inc. (Drakengard, Bullet Witch).</p>
<p>• A fase de pesquisas incluiu viagens do Japão para o Peru, Marrocos e República Tcheca. Em cada localidade, cerca de seis membros da Kojima Productions estudaram cenários, atmosfera, produtos locais e comidas típicas, além de coletar dezenas de horas de vídeos e milhares de fotos.</p>
<p>• Dessa vez, não apenas os integrantes mais importantes da equipe receberam treinamento militar, como também outros funcionários mais novos. O conselheiro Motosada Mori ofereceu sessões de tática, combate psicológico e manejo de armas.</p>
<p>• Foram quatro meses de capturas de movimentos, um recorde.</p>
<p>• Hideo Kojima conseguiu convencer o compositor Harry Gregson-Williams, que participou dos dois jogos anteriores, a escrever 14 faixas para o novo jogo, mesmo ele estando terrivelmente ocupado com o filme “As Crônicas de Nárnia: Príncipe Caspian”. Gregson-Williams ainda reescreveu o tema de encerramento, “Here’s to You”, composta originalmente por Ennio Morricone para o filme “Sacco e Vanzetti”, de 1971.</p>
<p>• A equipe de som levou 100 dias e utilizou 120 ferramentas especializadas diferentes para gravar os efeitos sonoros do jogo. Parte do processo de mixagem foi feito no conceituado Skywalker Ranch por Christopher Boyes, vencedor de quatro Oscars e editor de som de filmes como Homem de Ferro, O Senhor dos Anéis e Piratas do Caribe. Boyes mixou cenas com mais de 150 sons sobrepostos utilizando um sintetizador que só existem cinco iguais no mundo todo. Ainda assim, Kojima pediu dezenas de retomadas.</p>
<p>• Por ter lançamento mundial simultâneo, o processo de dublagem em inglês e japonês teve de ser feito ao mesmo tempo. Somados, foram quase 100 dubladores gravando suas vozes para o jogo. A versão americana tem opções de legenda em inglês, espanhol, francês, alemão e italiano.</p>
<p>• O designer de personagens Yoji Shinkawa fez um processo de seleção com agências de modelos ao redor do mundo para selecionar as quatro femmes fatales que integram a Beauty and the Beast Corps: Lyndall Jarvis (a bela nórdica), Scarlett Chorvat (bela latina), Yumi Kikuchi (bela asiática) e Mieko Rye (bela africana).</p>
<p>• A agência de design Logan, que já fez comerciais para Apple, Nike, Toyota, Volkswagen, Casio e até mesmo videoclipe para Madonna, foi chamada para desenhar o novo logotipo do jogo e fazer vídeos extravagantes. Um deles é o Celebrity Moralist descrito na introdução deste artigo, e os demais incluem comerciais fictícios para as cinco PMCs do jogo e mais quatro programas de televisão imaginários que abordam os temas do jogo. O produtor associado Ryan Payton viajou do Japão até a agência em Los Angeles para acompanhar a finalização dos vídeos, que foram também aprovados por Hideo Kojima.</p>
<p>• MGS4 é o primeiro jogo de PlayStation 3 a preencher inteiramente um disco Blu-ray de camada dupla, o equivalente a cerca de 50 GB – e isso utilizando técnicas de compressão de dados.</p>
<p>• Três meses antes do lançamento, a Konami convidou 15 jornalistas dos EUA e Europa para uma estadia de três dias no Konami Super Campus, em Nasu, nas montanhas do Japão. O evento restrito e confidencialíssimo foi para garantir as primeiras análises ocidentais e coletar opiniões para os últimos ajustes no jogo.</p>
<p>• A campanha de marketing incluiu a colaboração com outras empresas famosas de diversos segmentos. O iPod da Apple é um item no jogo (e o MacBook da empresa também aparece), assim como o energético Regain e a revista Playboy. Outras marcas incluem telefones Sony Ericsson e motos da britânica Triumph. A roupa de Altaïr, do jogo Assassins Creed, da Ubisoft, é um uniforme destravável em MGS4.</p>
<p>• Além de um evento de conclusão de projeto, o jogo teve uma festa de lançamento sem precedentes. Em diferentes dias, integrantes da equipe de desenvolvimento estiveram em cidades dos Estados Unidos e Europa para as festividades. No Japão, o evento foi adiado em razão de uma tragédia em Akihabara dias antes da data programada.</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Leon vs Raiden]]></title>
<link>http://hearingheaven.wordpress.com/?p=64</link>
<pubDate>Sat, 19 Jul 2008 03:53:08 +0000</pubDate>
<dc:creator>hearingheaven</dc:creator>
<guid>http://hearingheaven.wordpress.com/?p=64</guid>
<description><![CDATA[Raiden
As the protagonist for the Plant section in MSG 2, Raiden MSG2 proves not to be very popular.]]></description>
<content:encoded><![CDATA[<p><strong>Raiden</strong></p>
<p>As the protagonist for the Plant section in MSG 2, <a href="http://en.wikipedia.org/wiki/Raiden_(Metal_Gear)">Raiden</a> MSG2 proves not to be very popular. His features include a tight full-body suit, hair to his shoulders, and a handsome face. However, characters like President Johnson seem to have trouble identifying his gender. I am actually fond of the guy but that doesn' seem to be the case to other players. In fact, he even gets his own parody in MSG3.</p>
<p><strong>Leon S. Kennedy<br />
</strong></p>
<p><a href="http://residentevil.wikia.com/wiki/Leon_S._Kennedy">Leon</a> from Resident Evil (2&#38;4), on the other hand, is also a rookie like Raiden, but has received much more popularity. He is first seen with a blue R.P.D. uniform and comes back with a stunning look in 4.</p>
<p><strong>Raiden vs Leon</strong></p>
<p>They are both newly-introduced rookies in the second installment of popular video game series, but why is Leon welcomed with so much love but not Raiden? Here are some conjectures:</p>
<ul>
<li>Raiden has been described as "whiny" and "feminine"</li>
<li>Raiden has hair above his shoulders while Leon, above his ears</li>
<li>Raiden takes over Snake in the latter half of the game while you start out as Leon in RE2</li>
</ul>
<p>Anyone think of more reasons?</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[La Historia de Metal Gear (Actualizado 15/07/08), Agregada historia Filosófica The Boss]]></title>
<link>http://kirios.wordpress.com/?p=174</link>
<pubDate>Sat, 19 Jul 2008 01:53:02 +0000</pubDate>
<dc:creator>kirios</dc:creator>
<guid>http://kirios.wordpress.com/?p=174</guid>
<description><![CDATA[Bueno&#8230; ya cuando jugué Metal Gear 3 tuve ganas de hacer esto pero no se porqué no lo hice]]></description>
<content:encoded><![CDATA[<p>Bueno... ya cuando jugué Metal Gear 3 tuve ganas de hacer esto pero no se porqué no lo hice... así que ahora será, voy a ir colgando en este topic la historia (bastante resumida porque sino nadie va a querer/poder leer) de la saga Metal Gear, omitiendo en un primer momento *creo* los juegos que salieron para NES y cía, puesto que no tenían un desarrollo tan profundo como los de PS1 en adelante. Después podemos mencionar brevemente que pasa en esos juegos.</p>
<p>Pero ántes de empezar la historia en sí de Metal Gear (que se inicia con el Metal Gear 3 a nivel cronológico de juego), vamos a definir unas cuántas organizaciones y términos que son de extrema importancia en la historia. Cabe destacar que los nombres de las organizaciones y demás las voy a poner en inglés tal cual son, pues no recuerdo de todas su traducción en español. Por ejemplo, The Philosophers, no recuerdo si se llamaban "Los Filósofos", así que dejémoslo como Philosophers.<br />
Y otra cosa: la historia de Metal Gear es tan larga, tan compleja, que es prácticamente imposible resumirla en un topico en un foro, así que obviamente si bien voy a tratar de poner todo lo que pueda, es hasta difícil encontrar la manera correcta de "ordenar" pues cada vez que se menciona un nombre, ese nombre generalmente tiene toooooda otra historia de transfondo, relacionandose con otros personajes de los juegos en maneras que uno mientras juega, no espera... por ejemplo (SPOILER) Grey Fox (Garganta Profunda, el Cyborg Ninja después) mata a los padres de Naomi. Se arrepiente y la adopta como su hermana menor. Ella conoce a Big Boss, él la ayud aa terminar sus estudios de genética. Solid Snake mata a Big Boss. Ella jura vengarse por eso. Solid Snake es enviado en una misión. Ella es puesta como su médica. Ella le inyecta el virus FOXDIE modificado para que muera tras cierto tiempo. El se encuentra con Grey Fox en forma de cyborg ninja cuando todos lo creían muerto. Luchan. El lo salva... le dice que le cuente a Naomi la verdad sobre la muerte de sus padres. Snake no lo hace. Naomi perdona a Snake pero el ya tiene el virus... y así..(fin spoiler). en fin como ven, todo es una graaaan historia super intrincada y bueno, se hace lo que se puede.</p>
<p>---<br />
---<br />
Empezamos con los primeros: The Philosophers. (en realidad en 1765 empieza todo cuando se forman los originales "Sons of Liberty" en los EEUU, pero bueno... tampoco podemos escribir una enciclopedia! así que saltamos de 1765 a 1923... pero voy a mencionar en su momento los acontecimientos ocurridos entre estos años obviamente, como el nacimiento de "The End" o de "Major Zero"... ya van a saber quienes son estos jaja)</p>
<p>The Philosophers</p>
<p>En 1923, los 12 hombres mas sabios (conocidos como "12 Wisemen") de EEUU, la URSS y China se juntan en una reunión secreta que mas adelante sería conocida como el Comite de los Hombres Sabios (Wisemen Comittee). El resultado de esta reunión es el grupo conocido como The Philosophers, una organización secreta compuesta por las mentes mas grandes de los EEUU, Rusia y China (los 12 Wisemen). Todo esto sucede tras la Primera Guerra Mundial.</p>
<p>-(Observación)En 1924 nace "The Joy" (mas conocida como "The Boss"). Es la hija de uno de los 12 Wisemen (uno de origen norteamericano)-</p>
<p>Estos hombres ya eran personas con elevadísimo poder en sus respectivos países, y ahora, funcionando como un todo (The Philosophers), dominaban todas las áreas de importancia (política, economía, finanzas, milicia) de sus respectivos países.</p>
<p>Durante la Segunda Guerra Mundial, el poder de The Philosophers era tan grande que controlaban no sólo lo que sucedía en su país, sino en otros países también a través de asientos en los senados y ubicación de gente en altos cargos, gente que ellos mismos entrenaban para cumplir sus grandes propósitos. Mientras el mundo veía una cosa (naciones peleando entre sí etc.), de fondo, todo era uno solo. "The philosophers" prácticamente gobernaban el mundo.</p>
<p>Para lograr sus objetivos y fruto de la unión de estas poderosas naciones, The Philosophers juntan cien billones de dólares, que mas tarde se conocería con el nombre de "The Philosophers Legacy" (el legado de los fílósofos?). Este dinero era lo que necesitaban para poder cumplir todo objetivo que se propusiesen. Uno de los miembros de Philosophers, un ruso, llamado Boris Volgin, era el encargado de manejar este dinero.</p>
<p>Con los acontecimientos que se iban sucediendo durante la Segunda Guerra Mundial, los miembros de The Philosophers iban muriendo y también peleando entre sí y separándose. Entonces Boris Volgin empieza a idear un plan para quedarse con los cien billones de dólares del legado. Junta el dinero y lo envía a diferentes cuentas alrededor del globo. Todas estas transacciones quedan grabadas en un "microfilm", aquél que lo poseyera, tendría los cien bilones de dólares. Por tanto el microfilm en sí es considerado también como "The Philosophers Legacy" (es decir, el dinero, y por tanto el microfilm ya que quien lo posea posee el dinero).</p>
<p>En algún momento de 193? muere el último de los Philosophers. El hijo de Boris Volgin, conocido como el Coronel Volgin, mata a su padre para heredar los cien billones de dólares. Con este dinero, Volgin (hijo) forma una base militar conocida como Groznyj Grad, donde empieza a desarrollar una súper arma conocida como el "Shagohod". El Shagohod es el precusor al Metal Gear y lo vemos en Metal Gear 3 (que como es la precuela de todos los metal gear en orden cronológico, aún no tenía un "metal gear" construído). Mas adelante hablaremos mas del Shagohod.<br />
---<br />
---</p>
<p>Muy bien, sabemos quiénes fueron los Philosophers, que es el Legado de los Philosophers, sabemos que ántes del primer Metal Gear existió otra superarma conocida como Shagohod (de la que hablaremos mas, después). Sabemos alguito sobre el Coronel Volgin (también después hablaremos mas de él, su biografía). Todo esto, durante y después de la primera y segunda guerra mundial, incluyendo la guerra fría.</p>
<p>Unas pequeñas observaciones para terminar esta primera parte. Estas observaciones para gente que ya conoce mas sobre los juegos y la historia:</p>
<p>Obs1: El Coronel Volgin era un torturador sin remordimiento. Es de él de quién Ocelot aprende y toma gusto por la tortura, a la que mas adelante en su vida definiría como "the ultimate form of expression".</p>
<p>Obs2: El Coronel Volgin muere cuando es alcanzado por un rayo, el cuál es lanzado por "The Sorrow". Hablaremos mas tanto de Volgin como de The Sorrow cuando llegue el momento.</p>
<p>Recuerden que esto es apenas una mini-introducción para comprender el mundo de Metal Gear. Primero tenemos que saber quiénes fueron los Philosophers, quiénes fueron The Patriots (y que son The Patriots hoy!), que fué el legado, etc etc etc... para después empezar con la historia de los juegos Y DE LOS PERSONAJES (esta es la parte mas densa de todo Metal Gear =D).</p>
<p>Por hoy termina aquí el tema de The Philosophers. Se ve lo compleja que es la historia de Metal Gear... una simple organización y me toma cuántas líneas de texto??...</p>
<p>En este mismo post voy a ir actualizando a medida que vaya creciendo la historia =D</p>
<p>----<br />
----</p>
<p><!--coloro:RED--><span style="color:red;"><!--/coloro-->1era Actualización - Historia Filosófica de THE BOSS<!--colorc--></span><!--/colorc--></p>
<p><!--coloro:RED--><span style="color:red;"><!--/coloro--><!--sizeo:4--><span style="font-size:14pt;line-height:100%;"><!--/sizeo-->SI JUGASTE METAL GEAR TENES QUE LEER ESTO - SI NO JUGASTE, VAS A ENTENDER PORQUE METAL GEAR ES LO QUE ES - LECTURA OBLIGATORIA<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc--></p>
<p>Voy a hacer un pequeño paréntesis en la historia como tal, pues pensaba explicar primero quiénes (o en todo caso "que", a estas alturas) son los patriotas... pero me vi en la obligación y la necesidad de contar en primer lugar (no podía aguantarme), la historia de The Boss... quién a mi criterio personal, es uno de los personajes mejor creados en los videojuegos. Y uno de los mas ricos en cuanto a historia, mismo en la saga Metal Gear...</p>
<p>No voy a contar su biografía con datos concretos ni como fué creciendo ni que pasó aquí o hallá... eso será para cuando cuente la historia y llegue el turno de The Boss...</p>
<p>Esta "mini" historia será mas bien una desde el punto de vista FILOSOFICO del juego... una historia que fue capaz de conmoverme en su momento como pocos juegos lo han hecho... y ésta historia tiene MUCHISIMO que ver con TODO lo que es Metal Gear. Prácticamente debido a The Boss ocurren TODOS los incidentes que jugamos en Metal Gear 1, 2, 3 (obviamente) e inclusive el 4. Las acciones tomadas por The Boss llevaron a Big Boss a realizar las suyas, y así últimamente a Solid, Liquid y Solidus Snake (paréntesis: Solid, Liquid y Solidus son 3 clones de Big Boss. Solid es un clon con los genes dominantes, Liquid es un clon con los genes recesivos y Solidus es un clon con ambos genes. Por eso también se lo llama el "soldado perfecto", aunque ese título quedará siempre en manos de Big Boss)</p>
<p>The Boss</p>
<p>Muy bien... como dije mas arriba, prácticamete todo en Metal Gear empieza por The Boss. Y bueno... quién es The Boss??...</p>
<p>The Boss es una mujer que en sus años 20 formó la unidad conocida como "Cobra Unit", compuesta por efectivos americanos y soviéticos del más alto nivel imaginable en entrenamiento. La unidad Cobra tomó parte muy importante de la victoria de los aliados en la segunda guerra mundial.</p>
<p>Al inicio de la guerra fría, la unidad Cobra se desintegró, pero sus miembros quedaron leales al gobierno de los Estados Unidos de América.</p>
<p>The Boss entrenó a "Naked Snake" (también conocido como: "John", "Jack" o "Big Boss"), por lo menos durante una década. Big Boss fue su último y mas grande aprendiz. Juntos desarrollaron la técnica conocida como CQC.</p>
<p>The Boss y Big Boss estaban tan unidos que superaban el lazo de aliados, de amistad o inclusive de familia...</p>
<p>A mediados de los años 50, ambos tomaron caminos diferentes. Snake ya no era un soldado novato sino un operativo totalmente independiente, capaz de tomar cualquier misión que se le asignase.</p>
<p>En 1964, en plena guerra fría, The Boss desertó y traicionó a los Estados Unidos de América, reuniendo a su ex grupo "Cobra Unit" y poniéndolos a disposición del Coronel Volgin (el que heredó el legado de los Philosophers). También puso a disposición de Volgin dos cabezas nucleares hechas en los Estados Unidos de América y trajo al Dr. Sokolov de vuelta a suelo Ruso (esto con el objetivo de que Volgin la acepte entre sus líneas)</p>
<p>Repentinamente, Volgin utilizó una de estas cabezas nucleares para erradicar el sitio de desarrollo soviético y borrar toda huella de su insurrección ante el gobierno soviético (en ese entonces en manos del Primer Ministro Khruschev).</p>
<p>Naked Snake (Big Boss), su último discípulo, fué enlistado para encontrar a The Boss y eliminarla, incluyendo a la amenaza soviética que ella había creado al unirse con Volgin. Ella nunca contactó a Big Boss para contarle sobre los motivos de su traición, sino sólamente para decirle que ella era "leal hasta el fin" ("loyal to the end" es la expresión utilizada en el juego).</p>
<p>Uno pasa jugando Metal gear 3 con Big Boss teniendo en cuenta la traición de The Boss... como había sido eso posible? Con todo lo que ella enseñó a Big Boss, con lo unidos que eran... y ahora el tenía la orden de MATAR a su -alguna vez- tutora, madre, amiga, familia...</p>
<p>Y ÚNICAMENTE AL FINAL ENTENDEMOS EL PROPÓSITO DE THE BOSS....</p>
<p>La traición de The Boss fué, en un principio, UNA ORDEN... una orden dictada por SU PROPIO PAÍS. Por los EEUU, el mismo país que enviaba a Big Boss a matar a su tutora con la excusa de que traicionó a su país (y él, creyendo que The Boss también lo traicionó a él...)</p>
<p>El mismo país que enviaba a Big Boss a matar a su tutora, fue el país que ordenó en un principio a The Boss a traicionarlos! y a unirse a las furzas de Volgin, específicamente.</p>
<p>Porqué esto?</p>
<p>Porque Volgin robó una gigantezca suma de dinero de los Philosophers (si, el legado de los Philosophers), que como vimos, es la fuerza que está detrás de los EEUU, China y Rusia. Volgin estaba utilizando este dinero para alimentar a sus fuerzas mientras preparaba su insurrección para arrebatarle el poder al Primer Ministro Khruschev.</p>
<p>The Boss, habiendo *traicionado* a su país marchándose a Rusia, era el único soldado con una imágen suficientemente deteriorada y asqueada como para ser aceptada en las filas del Coronel Volgin, con la excusa de haber traicionado a su país.</p>
<p>Su misión era obtener de vuelta el legado de los Philosophers de las manos de Volgin, para traerlo de vuelta a los EEUU de América, donde en ese entonces quedaban los restos de los Philosophers, conocidos ahora con el nombre de "The Patriots".</p>
<p>Naked Snake, soldado ejemplar y famoso, debía ir a matar a The Boss con EL ÚNICO FIN de servir de "testigo" de la "traición" de su tutora.. lo cual acentuaría la credibilidad de la traición ante los ojos del mundo entero. Pero las cosas cambiaron cuando Volgin utilizó una de las cabezas nucleares americanas en suelo ruso sin conocimiento (obviamente) del gobierno ruso.</p>
<p>El gobierno ruso empezó a analizar la situación. Una cabeza nuclear americana detonada en suelo ruso sólo podía significar una cosa: GUERRA.</p>
<p>Ni Lyndon Johnson (el entonces presidente de los EUA) ni Khruschev (el de Rusia), querían que la guerra fría se tornase una guerra verdadera, pero dentro del gobierno Ruso, sería imposible para Kruschev simplemente "ignorar" el "ataque" enemigo. Había que contestar. Y eso era el inicio de otra Guerra mundial.</p>
<p>La propia unión Soviética necesitaba PRUEBAS de que esa detonación no fué un ataque norteamericano, sino la acción de una desertora. De una traicionera. de The Boss... para evitar la guerra, The Boss debía MORIR.</p>
<p>Ahora, aparte de su misión de ir y recuperar el legado de los Philosophers (traicionando a su país y uniéndose a Volgin), The Boss tenía una nueva ORDEN, una nueva MISIÓN: MORIR. Morir a manos de su último discípulo... Big Boss (Naked Snake en ese entonces. El título de Big Boss se lo darían después...)</p>
<p>The Boss debía cumplir su papel HASTA EL FINAL, guardándose UNICAMENTE PARA ELLA Y HASTA SU TUMBA la realidad sobre su "traición"... hasta el final, donde DARÍA SU VIDA por su país... el mismo país que la envía a morir, no sin antes humillarla frente a los ojos de TODO EL MUNDO, y de su discípulo...</p>
<p>Con la muerte de The Boss la guerra sería evitada. Esa era su misión de fondo ahora, dadas las circunstancias. Pero eso NUNCA PODRÍA SALIR A LA LUZ. SU SACRIFICIO SALVARÍA A LA HUMANIDAD, pero sin embargo, ella SE HUNDIRÍA EN LA HISTORIA COMO UNA TRAIDORA, CRIMINAL, INSTIGADORA DE UNA CRISIS NUCLEAR. Quedaría en la historia como un MONSTRUO que traicionó a los EEUU y a la propia Rusia con sus acciones. Y a Big Boss en el fondo...</p>
<p>Para evitar la guerra, The boss debía morir SIN HONOR, SIN NADA. Fue ordenada por el gobierno de los estados unidos luchar del lado de los soviéticos y morir a manos de su discípulo. Ése era su papel. Y lo jugó a la perfección... hasta el final...</p>
<p>Los Cobras, su antigüa unidad, permanecieron a su lado, pues eran totalmente leales a ella y a sus órdenes, aún a pesar de "saber" que ella había traicionado a su país..</p>
<p>Y ella tuvo que enviar a sus compañeros (de la Cobra Unit) a morir... uno por uno... en las manos de Big Boss (que venía para matarla). Esa sería otra carga que ella se llevaría a la tumbra! Ella SABÍA que con cada orden que daba, SUS COLEGAS IBAN CAMINO DIRECTO A LA MUERTE. Aquellos colegas a quienes entrenó y con quienes pasaron tantas misiones juntos... y todo por ser leal hasta el final a su país... todo esto... TODO por ser LEAL a su país... y quedar como UN MONSTRUO ante el mundo, y ante Big Boss..</p>
<p>Ella no podía dejar que Snake se uniése a sus propósitos... ella bien podía haber puesto a prueba la lealtad de Snake (Big Boss), dándole la opción de elegir: o los EEUU o ella. Pero ese no era el punto.. el tenía que quedar fuera. El tenía que ser quién se oponga a ella, quién la detuviera. Quien la matara. Ella no podía dejar que Snake fallase, pero tampoco podía dejar que el tuviese exito. Ella tenía que ser derrotada. Tenía que ser muerta a manos de Snake, PARA CUMPLIR SU MISIÓN....</p>
<p>Entre todos los soldados y las misiones que aparecen EN TODOS LOS METAL GEARS, The Boss es la verdadera "patriota". The Boss es quién hace LOS MAYORES SACRIFICIOS, inclusive superando los de su propia muerte... por su país. Y por su lealtad al gobierno americano...</p>
<p>The Boss ni siquiera tiene la oportunidad de tomar una decisión... ella simplemente lucha por America... "LOYAL TO THE END"...</p>
<p>---<br />
---</p>
<p>Y ésta es muchachos, quizá la historia mas valiente, la misión mas difícil, la mas triste, la menos humana, la mas real... de todas las que aparecen en todos los Metal gears, incluído el 4. Ésta es la historia que uno juega en Metal Gear 3, creyendo durante TODO el juego que The Boss es la persona mas vil y cruel que existe... poniéndonos en la piel de Big Boss... sólo para descubrir al final del juego la verdad... la cruda verdad. Y terminamos matando a The Boss porqué??? Por nuestro país??? Por nuestros hijos??.... es aquí, donde Big Boss toma la decisión que lo llevará a cometer las acciones que cometerá en los siguientes juegos de Metal Gear (recuerden, que el Metal Gear 3 es el inicio de toda la saga). Es aquí donde Big Boss se preguntará para que caralhos uno es un soldado leal a su país que recibe órdenes y las ejecuta, si al final todo es.. así...</p>
<p>EDIT - ULTIMA ACTUALIZACIÓN: MARTES 15 DE JULIO DE 2008, 01:40PM</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Metal Gear Solid4, pari remporté?]]></title>
<link>http://weareliving.wordpress.com/?p=55</link>
<pubDate>Sun, 20 Jul 2008 11:29:53 +0000</pubDate>
<dc:creator>Soulanubis</dc:creator>
<guid>http://weareliving.wordpress.com/?p=55</guid>
<description><![CDATA[Si Sony peut se reposer sur un jeu, c&#8217;est bien grâce à sa licence &#8220;Metal Gear Solid]]></description>
<content:encoded><![CDATA[<p style="text-align:justify;"><a href="http://weareliving.files.wordpress.com/2008/07/mgs4p30f1.jpg"><img class="alignright size-full wp-image-57" src="http://weareliving.wordpress.com/files/2008/07/mgs4p30f1.jpg" alt="" width="270" height="330" /></a>Si Sony peut se reposer sur un jeu, c'est bien grâce à sa licence "Metal Gear Solid" de la Playstation. Avec un épisode subversif comme le deux mais ne nous dévoilant le "vrai commencement" qu'avec le trois. Le 4<sup>ème</sup> volet de cette saga avait bien des soucis à se faire.</p>
<p style="text-align:justify;">Ne se déroulant que quelques années après le second opus, nous retrouvons un Solid Snake, vieux et abattu. Le joueur pouvant s'interroger sur ce vieillissement précoce, ce n'est en faite que l'évolution "normale" du clone du grand "Big Boss", héros de "MGS3"(qui je le rappelle, se déroule chronologiquement avant les autres). Cet homme étant considéré par les "patriotes"(hommes de l'ombre qui tirent les ficelles dans une censure plus importante que jamais) comme le plus grand soldat du 20<sup>ème</sup> siècle. Le chef de ceux-ci aurait décrété que pour contrôler la masse, il leur faudrait un idéal, cependant Big Boss n'est pas immortel et ses qualités sont trop exceptionnelles pour trouver une autre légende vivante. Ainsi le projet "Les enfants terribles" commence. Il y aura trois clones de "Big Boss": "Solidus", "Liquid" et "Solid". Les "patriotes" engagent alors indirectement "Solid Snake", un ex-agent de la section "Fox Hound", pour qu'il arrête son frère dans sa quête de pouvoir, Liquid.</p>
<p style="text-align:justify;">Si ces lignes peuvent être considérées comme les petites brindilles d'une botte de foin. le scénario de "Metal Gear Solid" regroupant sept jeux, est aussi monstrueux que magistral. "MGS" n'est plus un secret, la saga peut être considérée comme l'un des plus grands scénarios de l'histoire du jeux-vidéo, mais pour moi ça ne fait pas l'ombre d'un doute qu'il pourrait se dresser à l'appellation de "l'histoire". Ainsi, c'est le genre qu'on voudrait voir ou lire plus souvent au lieu de ces films "hollywoodiens" qui ne valent rien, ou de ces livres qui se laissent si facilement écrire. Vous l'aurez compris, rien que pour son scénario, cette saga est ce que peu de personnes arrivent à faire, c'est-à-dire, un véritable chef-d'œuvre(j'ai conscience de l'impact de ces mots).</p>
<p style="text-align:justify;">Pour passer au jeu en lui-même, une chose est sûre, c'est un des plus beaux jeux, voir même le plus beau auquel j'ai pu jouer à ce jour. Rempli de possibilités à en "crever", et par des graphismes hors-pairs, "Solid Snake" n'est pas le vieux qu'il prétend, mais bien un véritable athlète avec plein de nouvelles techniques et de gadgets. Cependant, "Solid Snake" dit maintenant "Old(-is) Snake" nous ramènera à sa dure réalité. Dans tout les cas, s'il y a bien une chose qui le différencie des autres opus , c'est bien par sa diversité de décors. Cinq actes, pour cinq "maps" complètement différentes. Un atout? Je ne crois pas, à force de voyager aux quatre coin du monde, j'en arrive à me demander quelle en est vraiment l'utilité? Cet aspect est malheureusement un vrai défaut. Trois "maps" auraient été largement suffisantes pour que le joueur sente l'impression d'une bonne exploitation et non pas de passages "à-la-va-vite". Malgré tout, le scénario passe très bien et on a enfin toutes les réponses attendues (je ne cache pas qu'avant sa sortie, j'ai campé tout les résumés possible sur le net). Vous l'aurez compris, un joueur qui n'a jamais vu un seul "Metal Gear", ou qui a joué à un seul épisode ne peut que passer son chemin. Car tout de même, le défaut ou la qualité est bien l'apparition de cinématiques qui frisent parfois l'heure. Alors un joueur ne connaissant pas un minimum l'univers "MGS" doit sans réfléchir passer son chemin.</p>
<p style="text-align:justify;">Au niveau du "gameplay", les possibilités sont vraiment variées et jouissives. Mais la grosse nouveauté est belle et bien l'apparition de "l'octo-camo" (une combinaison qui a les mêmes spécificités que la peau d'une pieuvre). La personnalisation de l'arme sera aussi de la partie avec les nombreuses techniques de "CQC"  (close quarter combat), ou même ces outils qui font de "Snake" ce qu'il est. Il sera désormais possible d'être un héros aux yeux des milices que vous rencontrerez en faisant des actes prodigieux.</p>
<p style="text-align:justify;">La bande son, quant à elle, est de très bonne qualité. On peut écouter n'importe quel morceau quand bon nous semble, par le biais de "l'Ipod" de Snake. Tandis que la durée de vie est honnête, il vous faudra une petite vingtaine d'heures pour le terminer. Par contre, l'emblème ultime "Big Boss" vous donnera du fil à retordre.</p>
<p><a href="http://weareliving.files.wordpress.com/2008/07/mgs-42.jpg"><img class="aligncenter size-full wp-image-61" src="http://weareliving.wordpress.com/files/2008/07/mgs-42.jpg" alt="" width="300" height="169" /></a></p>
<p style="text-align:justify;">En résumé, "Metal Gear Solid4" est le type de jeu qu'on voudrait voir plus souvent, car il ne faut pas le cacher, la qualité des jeux dit "next gen" sont bien moins passionnant que ceux sur Playstation2 ou sur les autres consoles. Visant un public restreint et malgré des défauts qui ne passent pas inaperçus,  "MGS4" sera  quand même un classique et cela, rien que pour son scénario.</p>
<p style="text-align:center;">"I'm not a hero"</p>
<p style="text-align:right;">Soulanubis aime.<a href="http://weareliving.wordpress.com/files/2008/07/avatar-2.jpg"><img class="alignright size-full wp-image-95" src="http://weareliving.wordpress.com/files/2008/07/avatar-2.jpg" alt="" width="48" height="48" /></a></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Mer stealth camo till folket!]]></title>
<link>http://sweps3fanboy.wordpress.com/?p=99</link>
<pubDate>Sun, 20 Jul 2008 11:23:47 +0000</pubDate>
<dc:creator>swefanboy</dc:creator>
<guid>http://sweps3fanboy.wordpress.com/?p=99</guid>
<description><![CDATA[   
Så det är den här man ska sträva efter? Man får den som belöning om man klarar hela spelet]]></description>
<content:encoded><![CDATA[<p><span style="display:block;width:425px;margin:0 auto;">  [vodpod id=ExternalVideo.636768&#38;w=425&#38;h=350&#38;fv=%26rel%3D0%26border%3D0%26] </span></p>
<p>Så det är den här man ska sträva efter? Man får den som belöning om man klarar hela spelet utan att ha fått alert-larm från fienden.</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Sunday = Funday]]></title>
<link>http://sweps3fanboy.wordpress.com/?p=97</link>
<pubDate>Sun, 20 Jul 2008 10:46:42 +0000</pubDate>
<dc:creator>swefanboy</dc:creator>
<guid>http://sweps3fanboy.wordpress.com/?p=97</guid>
<description><![CDATA[
Jag och Snake har en heldag idag. Han sköter sig även om åldern självklart börjar ta ut sin r]]></description>
<content:encoded><![CDATA[<p><a href="http://sweps3fanboy.wordpress.com/files/2008/07/mgs4.jpg"><img src="http://sweps3fanboy.wordpress.com/files/2008/07/mgs4.jpg" alt="" width="760" height="150" class="alignnone size-full wp-image-96" /></a></p>
<p>Jag och Snake har en heldag idag. Han sköter sig även om åldern självklart börjar ta ut sin rätt.</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Comics de Metal Gear Solid en Español]]></title>
<link>http://megaline.wordpress.com/?p=12915</link>
<pubDate>Sun, 20 Jul 2008 03:17:31 +0000</pubDate>
<dc:creator>spidersar</dc:creator>
<guid>http://megaline.wordpress.com/?p=12915</guid>
<description><![CDATA[
Así es, les traigo al fin los comics de la saga “Metal gear Solid”. El tipo de dibujo caracter]]></description>
<content:encoded><![CDATA[<p><a href="http://megaline.files.wordpress.com/2008/07/metalgear-comics.jpg"><img class="aligncenter size-full wp-image-12916" src="http://megaline.wordpress.com/files/2008/07/metalgear-comics.jpg" alt="" width="400" height="305" /></a></p>
<p style="text-align:justify;">Así es, les traigo al fin los comics de la saga “Metal gear Solid”. El tipo de dibujo característico del comic es muy parecido a un boceto, donde no se puede diferenciar muy bien entre extrañas formas que pueden llegar a ser personajes y otras veces no , lo cual es perfecto para un ambiente de espionaje como el que caracteriza a esta conocidad serie. Son 12 tomos (hasta los que yo tengo). Subidos en 2 paquetes de 6 Comics cada uno.</p>
<p style="text-align:justify;">PD: son archivos .cbr*  los cuales pueden ser abiertos con Winrar o con <a href="http://es.geocities.com/gonvisor/index_sp.htm" target="_blank">Gonvisor</a> (programa especial para visualizar comics en este formato)</p>
<p style="text-align:center;"><strong>Descargar</strong></p>
<p style="text-align:center;"><a href="http://3118195167742.usercash.com/" target="_blank">Tomos 1a 6</a></p>
<p style="text-align:center;"><a href="http://3260734430979.usercash.com/" target="_blank">Tomos 7 a 12</a></p>
<p style="text-align:left;">Vía: <a href="http://2mediobosque.wordpress.com/2008/07/19/comics-metal-gear-solid-espanol/" target="_blank">2mediobosque</a></p>
]]></content:encoded>
</item>

</channel>
</rss>
